Crops of Carnage by fanatiko
In Crops of Carnage (CoC for the fans), you must fill your village in the smallest amount of moons possible. Every moon, you will be able to place a villager in your village, but some of them may end up being werewolves.
The game was made in Unity 5, using Demigiant DOTween asset for some bouncy feedback. Pixels were pushed in Aseprite and SFX were crafted by the magic of Increpare's Bfxr (http://www.bfxr.net/). The font used is Press Start 2P (http://www.zone38.net/font/)
Have fun and please don't look to much at the code! I was tired and wanted to finish something :3
The game was made in Unity 5, using Demigiant DOTween asset for some bouncy feedback. Pixels were pushed in Aseprite and SFX were crafted by the magic of Increpare's Bfxr (http://www.bfxr.net/). The font used is Press Start 2P (http://www.zone38.net/font/)
Have fun and please don't look to much at the code! I was tired and wanted to finish something :3
Ratings
| Coolness | 47% | 1248 |
| Overall | 3.56 | 188 |
| Audio | 2.72 | 460 |
| Fun | 3.64 | 130 |
| Graphics | 3.28 | 362 |
| Humor | 3.29 | 110 |
| Innovation | 3.92 | 68 |
| Mood | 3.27 | 237 |
| Theme | 3.28 | 520 |
Well done!
lol. well it said game over but i'm not sure if i won or not because i filled the squares. pretty fun!
Very cool game! The concept is quite original and the end result is a fun little puzzle. Liked the graphics a lot, as well.
Great job!
I like the art and I appreciate that it's possible to start playing without reading any instructions. That's very important for me in a LD!
223 moons and I still don't understand the rules really well.
I guess the goal is to keep some kind of balance since I usually get to game over quite quickly if I try to 'fight' the werewolves.
Then I read the description and instructions. I manage to get to game over in 10 moons. Not really sure if I really won.
But, It was really interesting to explore, figuring out the pattern. The graphics and little polish details really made me stick to the game trying again and again.
I haven't been able to grasp the rules for werewolf generation, or is that just random, but by keeping population super restricted, and only killing werewolves when strictly needed I was able to keep going for more than 200 moons and felt I could keep going on forever. I believe there might be an infinite somewhere in the interplay of the rules, but then again I haven't quite grasped them.
All aside, I think there's something really cool in your ruleset that if polished could result in a brilliant game(either a 1p puzzle or a pvp kind of thing). Anyways, good work.
I'll try the windows download instead.
Then I tried to hold out as long as possible, which was the more interesting mechanic but apparently not what you had in mind.
The graphics are good and I like the concept, maybe it could be fleshed out a little more.
Also pixel graphics and sounds are really cool, and all the game are in perfect harmony-
After some plays I would reach 24 moons.
Great work, Mr Fanakito of Triana, evenmore for a compo entry.
However, I don't understand what are the requirements to win or lose.
But I missed some mechanics to clear the board and stretch the game.
Good job!