Anticolor by Ty Taylor

[raw]
made by Ty Taylor for LD23 (JAM)
Anticolor is a puzzle game about making opposite-colored orbs work in unity. Orbs can only exist in their opposite-color space, and they leave a wake of their own color behind them that allows the passage of orbs of the opposite color.

Created by Ty Taylor, Justin Nafziger, and Cole Wardell.

Feedback

omaha
23. Apr 2012 路 17:39 UTC
couldn't get it to run on my linux or osx machines. no windows box available.
MrDanH
23. Apr 2012 路 19:39 UTC
A really nice puzzle idea although the controls would benefit from some work, the orbs were a bit jerky to move and it was very easy to keep trapping yourself at the end of a line of movement. Even when I could see what the solution was, it was very hard to actually put it into action.
馃帳 Ty Taylor
24. Apr 2012 路 01:39 UTC
@Omaha: It was written in XNA and is Windows only, sorry.
@MrDanH: Thanks. I wish we had more time to really tighten the controls. It would have certainly made it a more comfortable experience, and I hope to add this to the to-do list in the future if we work on it more.
LegacyCrono
24. Apr 2012 路 02:42 UTC
It looks neat, but... a setup? I really don't feel like installing it just to judge, so I'd really appreciate a zipped distribution instead. :/
tomhunt
13. May 2012 路 21:39 UTC
An interesting concept. It could benefit from sound sound effects and ambiance.