Tiny World of Bees by tripleVisionGames

[raw]
made by tripleVisionGames for LD23 (JAM)
*******PLEASE READ THIS SECTION********
Please try my update (after voting on original version).

I've worked at adding a bit more to it (it's almost like a real game now!)

Just added music too although not quite got it linking from one bit to the next as I'd want it. Main;y because it never seems to run at the right framerate
Ah well.

Still to come - day counter (to see how long you survived) and might need to add an extra column to the score counter seeing as you currently can't accumulate more than 9999 bees)

Thanks for trying this out! Any feedback or shameless promotion is more than welcome :D :D

*********Thanks!!***********

How to Play
You start with 1 bee, click to send him out. Collect pollen to get more bees.

Click twice if you want to send out 2 bees (if you have 2 bees) or 3 times for 3 bees etc (No limit on number of bees)

Bees are deaf, so there's no sound (this could be a lie to justify not adding sound).

I'll be adding more to this after the jam so if you like it there'll be updates at:

http://www.triplevisiongames.tumblr.com

You can also check out 'By Candlelight", which is a work in progress (and me learning to design, draw and use XNA/C#)

Ratings

Coolness 87% 2
Overall(Jam) 2.60 193
Audio(Jam) 1.15 210
Fun(Jam) 2.02 222
Graphics(Jam) 3.31 124
Humor(Jam) 1.90 181
Innovation(Jam) 2.83 139
Mood(Jam) 2.34 189
Theme(Jam) 2.55 182

Feedback

Syntaxide
23. Apr 2012 · 20:12 UTC
Is there a way to get more than one point in a single trip from the nest? How do you get more bees?
Zyll
23. Apr 2012 · 20:15 UTC
Liked it. Seems like an original concept!
jeroenimooo
24. Apr 2012 · 20:44 UTC
40 bees, dunno if it is alot ;p The animation made it all look cooler
Eelfroth
24. Apr 2012 · 20:53 UTC
I liked the pixel art and the general concept. Maybe you should add some difficulty (and a way to lose).
Zamando
24. Apr 2012 · 21:15 UTC
Neat idea! Now just add some more gameplay elements :)
devwil
24. Apr 2012 · 21:42 UTC
love the sprites, but i didn't feel like i was doing anything.
strega
25. Apr 2012 · 17:10 UTC
Not bad. I ended with 110 bees. There's a nice exponential growth factor going on there. I started becoming hard to click fast enough to send out all the bees.
Hatscat
25. Apr 2012 · 17:15 UTC
Nice Graphics, but poor gameplay
zkenshin
25. Apr 2012 · 17:28 UTC
233 Bees, was fun, but would get old pretty quite just rapidly clicking I'd think, but good entry. :)
Jiddo
25. Apr 2012 · 17:56 UTC
Haha, this game had me hooked for much longer then I'd care to admit. I really like the art and the extremely simple but yet effective gameplay mechanics. Turned into a "spam click on the closest bunch of flowers"-game as soon as I got the hang of the idea tho.
marudziik
25. Apr 2012 · 20:49 UTC
A little more gameplay wouldn't hurt. The strongest part are definitely graphics.
🎤 tripleVisionGames
25. Apr 2012 · 20:58 UTC
I just want to say THANKS genuinely for all the feedback :) I'm still trying to get the hang of everything so just that anyone thinks the concept/art/anything is even remotely good is awesome to me. The overall standard on here is great so I really respect everything that everyone has said. I'll be uploading an update version with a bit more 'game' to it hopefully by the weekend so please check back if you thought it had promise. Thanks everyone.
Dr.Pingu
26. Apr 2012 · 10:50 UTC
You have a original idea.
I would have liked more interaction, but it's a good game :)
orangepascal
26. Apr 2012 · 12:55 UTC
missing some gameplay elements, but I think it's a great start of something interesting. It's unique, and not many games can claim that ;)
Vilborg
26. Apr 2012 · 15:23 UTC
Nice graphics; perhaps the gameplay would be more engaging if you added some obstacles or enemies to make it more tactical or challenging?
🎤 tripleVisionGames
26. Apr 2012 · 17:19 UTC
Quick question. Well, 2 actually. 1: I'm working on adding bits to this leading up to the weekend, I've got 2 control schemes working. On this version the bees follow the mouse pointer, but I've also got it that the bees just fly where you click when they're released then buzz on back to the hive with or without pollen. Does anyone think one is better than the other? Also quesion 2: is there a way to upload a 'post-jam' version with my new enemy sprites and actual gameplay mechanics in the game? Thanks everyone
Sanguine
26. Apr 2012 · 19:22 UTC
I really liked the graphics! The game was not that hard though, some more gameplay would be nice
Jeremias
28. Apr 2012 · 13:41 UTC
There should add a target to aim for, including a gameplay mechanism which make it necessary to decide what to do instead of clicking multiple times somwhere on the screen.

I got 192 bees :D
MaximSchoemaker
28. Apr 2012 · 13:53 UTC
Interesting idea and lovely art :)
The gameplay wasn't really exciting, which was a shame :P but I really liked the bees' bee-like movement :3
summaky
28. Apr 2012 · 14:44 UTC
I managed to breed 166 bees and still I don't know how... The graphics are sure cute and well done, but the game play is repetitive and boring.
DaveDobson
29. Apr 2012 · 00:12 UTC
Really neat-looking, and it's mesmerizing watching the bees fly around - I like their pathfinding; very realistic-seeming. Not much to the game part, but it looks beautiful with the flowers and clouds dashing by.
jeffz
29. Apr 2012 · 00:51 UTC
Looks really neat and clean, some good potential here. Let down a little by lack of music, but shows a lot of promise!
Suese
29. Apr 2012 · 00:57 UTC
Would have been nice with music and sound. The graphics were good except the grass background, but the flowers were pretty and so was the hive and sky line. Good colours, good fonts, etc.
Zaxuhe
29. Apr 2012 · 01:31 UTC
Liked the game and the sprites, a little hard to play it, and to use the controls
Moth
29. Apr 2012 · 04:21 UTC
Cute! :) I like the graphics and the different levels of scaling between them. Ended with 39 bees. I think it's a really nice little package, therapeutic and fun to interact with. I'd be excited to see some skill involved in the gameplay that can help or hinder your production of bees.

I will be keeping an eye on this for the later version! :)
robcozzens
02. May 2012 · 09:09 UTC
Looks really cool, but is there any better strategy than randomly clicking?
🎤 tripleVisionGames
03. May 2012 · 19:37 UTC
Forget the lawnmower I'm ripping that out. I have an idea for a game that actually has a purpose to it. Might work, might not. I plan to have this ready for Sunday so check back then.
🎤 tripleVisionGames
07. May 2012 · 08:59 UTC
Update is ready except for sound and day counter! See how long you can survive :D
Ben
10. May 2012 · 20:46 UTC
Wow. Innovative, pretty, and with huge potential. The post-compo game is excellent (Introducing the night = brilliant), but alas I could only rate your compo entry, which is still pretty and innovative. Great work!