Tiny World Adventure by Pavel Dlouhy
[UPDATE1(Monday): Game is now available also for Windows. Enjoy!-)]
[UPDATE2(Tuesday): 4th screenshot set as Primary Screenshot]
[UPDATE3(Tuesday): 5th sceenshot added (Windows version)]
[UPDATE4(Wednesday): Timelapse video added]
Tiny World Adventure is the result of my 48 hours effort. I spent first 36 hours to implement Virtual Machine with simple TXT and GFX editor (I recorded more than 16GB of screen video during this time). Then I spent remaining 12 hours by creating game itself (inside of the new Virtual Machine). Virtual Machine is called NE-VM1 (NE as 90Edges) and is currently available only for Mac OS X. I will try (on Monday) to convert the game to Windows as soon as possible.
When you finish the game the Virtual Machine Editor is unlocked and available to modify the game. ;-)
[UPDATE2(Tuesday): 4th screenshot set as Primary Screenshot]
[UPDATE3(Tuesday): 5th sceenshot added (Windows version)]
[UPDATE4(Wednesday): Timelapse video added]
Tiny World Adventure is the result of my 48 hours effort. I spent first 36 hours to implement Virtual Machine with simple TXT and GFX editor (I recorded more than 16GB of screen video during this time). Then I spent remaining 12 hours by creating game itself (inside of the new Virtual Machine). Virtual Machine is called NE-VM1 (NE as 90Edges) and is currently available only for Mac OS X. I will try (on Monday) to convert the game to Windows as soon as possible.
When you finish the game the Virtual Machine Editor is unlocked and available to modify the game. ;-)
Ratings
| Coolness | 50% | 3 |
| Overall | 3.32 | 231 |
| Fun | 2.50 | 607 |
| Graphics | 2.89 | 429 |
| Humor | 2.21 | 431 |
| Innovation | 3.89 | 55 |
| Mood | 3.05 | 234 |
| Theme | 2.68 | 595 |
Good job!
I'm on an iMac.
robcozzens and lorancou: Target looks the same as in the beginning of the game but it just looks the same. Goal (in this case) is not to move player to this target. I hope this small tip will be sufficient to help you. Enjoy! Thank you for your comments.
What was your motivation for creating a virtual machine? Are you planning on developing this further and releasing it as a platform for others?
Spiral, later I realized I should use different marker in the second level. ;)
@tfendall: You are right. Scenario with the enemy is not easy. But there is not too much possibilities ;). When (and if) I update this game (after compo) I will use different graphics for the marker in the second scenario. It was challenging to make VM in 24 hours and game in it during next 24 hours and I failed ( ;-) ) because it took 36 hours to make VM! And I like assembler very much. Yes, I am planning to make basic documentation and also some YouTube tutorials for NE-VM (I will announce it on Twitter). My current plan/idea/vision for the next Ludum Dare is to spend 12 hours by extending this VM (double colors to CGA like graphics and add basic sound support similar to the ZX Spectrum 48K) and then spend 36 hours by game itself.
@Shifty: Thank you! You are right. Next time (LD24) I will probably try to extend VM with support for simple ZX Spectrum 48K like sounds as I mentioned in one of my previous comments.
@Thotep: You are right! Next time I will spend 12 hours with technology and 36 hours with game itself!-) I am glad I was able to finish at least tiny piece (2 levels) of my game on my first ludum dare! :-)