Panopticon by kakuremino
A short adventure. Three different endings. Headphones preferable. To play, download the zip file and extract the contents to the desired location. Run panopticon.exe.
To the people not using Windows: You might be able to run the game from source. What is needed is Ruby 1.9.2 (the game might run in previous versions but I'm not sure) and the Gosu gem (see http://www.libgosu.org/), which is available for Mac OS X, Windows and Linux. Please tell me if it works (or if it doesn't).
Made using Ruby with Gosu and OCRA. GIMP, Paint and markers for graphics. Audacity, Bfxr and MilkyTracker for sounds and music. Contains a map editor of sorts (needs Ruby and Gosu to run) and some (poor) documentation to explain mapformat in the maps directory.
Controls:
Arrow keys for walking
Space or return to perform action (possible when indicated by questionmark above character).
The Panopticon is a type of building. See wikipedia for more info: http://en.wikipedia.org/wiki/Panopticon
WARNING: Small spoiler (hint) in comments. Don't read them before playing. Unless you want to.
To the people not using Windows: You might be able to run the game from source. What is needed is Ruby 1.9.2 (the game might run in previous versions but I'm not sure) and the Gosu gem (see http://www.libgosu.org/), which is available for Mac OS X, Windows and Linux. Please tell me if it works (or if it doesn't).
Made using Ruby with Gosu and OCRA. GIMP, Paint and markers for graphics. Audacity, Bfxr and MilkyTracker for sounds and music. Contains a map editor of sorts (needs Ruby and Gosu to run) and some (poor) documentation to explain mapformat in the maps directory.
Controls:
Arrow keys for walking
Space or return to perform action (possible when indicated by questionmark above character).
The Panopticon is a type of building. See wikipedia for more info: http://en.wikipedia.org/wiki/Panopticon
WARNING: Small spoiler (hint) in comments. Don't read them before playing. Unless you want to.
| Windows | http://goo.gl/9JyPz |
| Source | http://goo.gl/QunLJ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8853 |
Ratings
| Coolness | 94% | 2 |
| Overall | 3.29 | 244 |
| Audio | 3.56 | 62 |
| Fun | 2.66 | 518 |
| Graphics | 3.42 | 203 |
| Humor | 1.93 | 586 |
| Innovation | 3.17 | 328 |
| Mood | 4.34 | 3 |
| Theme | 2.44 | 715 |
I like the idea of combining minimalist/abstract graphics with paper drawings.
Icefallgames, the sound should help with making a safe choice.
I love the cutscene screens!
Every piece of the game complimented the rest.
The eerie mood was portrayed beautifully and the game was as puzzling as the plot.
One of the best games I have seen yet.
I really enjoyed it.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
also, when going back for the key for the first door, is it just me or is there something else in the corridor, just on the edge of your vision?
To the people not using Windows: You might be able to run the game from source. What is needed is Ruby 1.9.2 (the game might run in previous versions but I'm not sure) and the Gosu gem (see http://www.libgosu.org/), which is available for Mac OS X, Windows and Linux.
Mach60KAS, I did not want the music to get repetitive so I decided not to loop any of the tracks. I would have liked to do more with the music and sound, but I ran out of time. I also think that periods of silence can be interesting, and when the music stops one might hear quiet noises that were drowned out before (I would have liked for there to be more to hear, but as I said, there wasn't enough time).
Amazing creation you've got here. Simple mechanics and the eerie quality blend together to make for a great experience. The pen-drawn screens were fantastic.
I only wish I could move diagonally sometimes. Besides that, well done, very cool game.
audio and graphic fits perfectly
nice game with great mood
That was inspired. Great presentation, great mood.
I approve of your decision to not loop the music, it made things better. My only complaint is that I didn't see what was "tiny" about the world.