Magniverse by Erifdex
Collect resources to expand the size of your home planet in this minimalistic space game.
I'm afraid I didn't have time to implement a "how to play" screen in anywhere, so here are the instructions:
You control the entire game using just the mouse.
AIM: Make your planet as big as possible without dying.
BUT HOW?: By ramming into enemy ships, you can destroy them, leaving resources to pickup. These resources will expand the size of your planet (The numbered circle). However, your health will also decrease with impact. To replenish health, just head back to your planet.
The music also cuts and repeats weirdly halfway through... I have absolutely no idea why, but it sounds okay, I guess.
I'm afraid I didn't have time to implement a "how to play" screen in anywhere, so here are the instructions:
You control the entire game using just the mouse.
AIM: Make your planet as big as possible without dying.
BUT HOW?: By ramming into enemy ships, you can destroy them, leaving resources to pickup. These resources will expand the size of your planet (The numbered circle). However, your health will also decrease with impact. To replenish health, just head back to your planet.
The music also cuts and repeats weirdly halfway through... I have absolutely no idea why, but it sounds okay, I guess.
| Web | http://www.kongregate.com/games/Xedfire/magniverse |
| Source | http://www.mediafire.com/?3szuxxntduso1c9 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4431 |
Ratings
| Coolness | 24% | 955 |
| Overall | 2.69 | 613 |
| Audio | 2.88 | 269 |
| Fun | 2.19 | 746 |
| Graphics | 2.69 | 542 |
| Innovation | 2.94 | 425 |
| Mood | 3.21 | 158 |
| Theme | 3.06 | 419 |
The controls were the worst enemy of this game. The idea behind the mouse clicking has some merit, but picking up resources was kind of a hassle without direct control.
Also felt there wasn't much risk involved when returning to the home planet fully restores health as many times as you like.
Some good ideas here though, and very stylish to look at.
There wasn't much keeping me from playing it after the first minutes, though. Maybe you could build upon the main idea to create a more rewarding experience.