TINY LIZARD SWELL WORLD by racarate
wasd moves lizard
Ratings
| Coolness | 87% | 2 |
| Overall | 1.76 | 888 |
| Audio | 2.88 | 269 |
| Fun | 1.32 | 897 |
| Graphics | 2.33 | 710 |
| Humor | 1.63 | 710 |
| Innovation | 2.11 | 779 |
| Mood | 2.15 | 741 |
| Theme | 2.36 | 737 |
| Coolness | 87% | 2 |
| Overall | 1.76 | 888 |
| Audio | 2.88 | 269 |
| Fun | 1.32 | 897 |
| Graphics | 2.33 | 710 |
| Humor | 1.63 | 710 |
| Innovation | 2.11 | 779 |
| Mood | 2.15 | 741 |
| Theme | 2.36 | 737 |
It looks rather nice, but I don't understand what I'm supposed to do here.
@Flyboy love2d.org
Also, while the graphics were really nice I still have no idea what is supposed to be done.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Nice music.
And I like the subtle effects on the grid/ground.
The day-night cycle was really well done, really liked it.
The music is repetetitive, but soothing.
Graphics are simple and clean, as they should be!
Sorry.
After reading the comments, I decided to take another go. It was amusing for a bit trying to figure out what was going on, in a sort of cactusquid way, but the interactions that I discovered were too irritating to pursue, and soon the app hung long enough to warrant a force-quit.
If anyone else enjoys these sorts of puzzles, it looks like the ruddy stub things move to different grid-structures at different times and disappear. You can (sometimes?) lure them out if you're standing in the right spot nearby, and the stubs will follow you as long as they're red on top. If you stand in the right spot in relation to the stubs, there will be a bit of pixel noise in a circular area around them, and they'll be content staying there forever. If you're out of that zone for too long, they'll lose the red and wander off, either back to their grid structure of choice, or to a random spot away from a grid structure for a while, before holing up in a structure again. Is there any reward to commanding as many of these stubs as possible? or leading them anywhere? I'm not curious enough to bother. But I appreciate that things emerge as symbols, and the symbols lead my imagination to interesting places. Kudos to racarate on that.
(One more note: If you stand still for long enough, the gridlines around you will flash pink in a circular region. If nothing else, this can be helpful for locating the lizard, as the pixel is often completely invisible on my monitor.)
Step 2: Extract .exe.
Step 3: Find Lizard.lua and change lizard's color to be white
Step 4: Realize this isn't what I want to be doing with my life :(
Well, I really, really don't understand the point of making your character a pixel. Less of making it a pixel that blends into the background (I'm not exaggerating; the lizard has an alpha value!). Maybe you can see it easier than your players. Did you perhaps develop this on a netbook?
Note to self: NEVER vote up "Tiny character" as a theme.
After Several's excellent review, I was DETERMINED to make sense of the game. I usually can when everyone else has given up. However, even after making my lizard visible and peeking at the source, I just can't get it. It seems like the point is to meet the humans up but there just isn't enough feedback into any part of the process and you can never tell if your making progress or if the game has restarted or if something else happened altogether.
It's frustrating because I can't help but sense that there's a really innovative game here, if it was understandable. I could keep poring over the source until I get it but at some point I gotta cut my losses and move on :(.
The music is great and I liked the clouds and edge effects. Somehow, the mood reminded me of feudal Japan.
But love the graphics and music !
You're a pixel. This is what the developer calls a lizard.
Just stick to one of the corners and then move from there to find your lizard.
When you move close to... red blocks, or people, they partially glow and chase you for some undetermined time, I'm not sure if it depends on something. When two people that are chasing you collide, it makes some chiming sounds.
That's all I could really figure out. I really don't like how you just left the game here and let us figure everything, and I simply can't appreciate this game.
The game looks kinda cool, but I can't figure out what to do. Also, the main character is WAY too small, and not nearly contrasting enough from the rest of the ground to be able to see at all, really, so unfortunately that made this game unplayable really.