Flyght by yosh
KILL ALL THE FLIES !
MOVE: Array keys.
SHOOT: Spacebar, or V key.
Bonuses will increase your character abilities (speed, shooting rate, bullet numbers and speed).
You can't die, but your score will drop if you get hit.
This is a little arcade shooter game, made during the 48h compo using HTML5 and Javascript.
I wrote everything from scratch and only use one external library for the sounds/musics (https://github.com/jakesgordon/javascript-audio-fx)
For those who ask question about the music, it's something I made using Garage Band for mac. (based on music samples and loops included in the soft). I hadn't enough time nor skills to do something based on digital instruments... maybe the next time!
Enjoy!
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JOURNAL:
Day 0: http://www.ludumdare.com/compo/2012/04/20/french-jammer/
Day 1: http://www.ludumdare.com/compo/2012/04/21/24h-update/
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KNOWN ISSUES:
- This game is damn short! (IWANTMORE) -
=> Unfortunately, time was really lacking and I couldn't work on well-polished additional waves to fight... Sorry about that ;/
- I can't make a diagonal move while shooting... what a shame -
=> I figured out this issue back to my desktop computer (and its creepy keyboard), I added an "emergency" alternative which is the "K" key to avoid the spacebar overloading problem.
- "About" menu not working: -
=> I hadn't enough time to finish it, so it's just not functional.
Please feel free to report your problems, questions or bugs in the comments below.
MOVE: Array keys.
SHOOT: Spacebar, or V key.
Bonuses will increase your character abilities (speed, shooting rate, bullet numbers and speed).
You can't die, but your score will drop if you get hit.
This is a little arcade shooter game, made during the 48h compo using HTML5 and Javascript.
I wrote everything from scratch and only use one external library for the sounds/musics (https://github.com/jakesgordon/javascript-audio-fx)
For those who ask question about the music, it's something I made using Garage Band for mac. (based on music samples and loops included in the soft). I hadn't enough time nor skills to do something based on digital instruments... maybe the next time!
Enjoy!
------------------------------------------------------------
JOURNAL:
Day 0: http://www.ludumdare.com/compo/2012/04/20/french-jammer/
Day 1: http://www.ludumdare.com/compo/2012/04/21/24h-update/
------------------------------------------------------------
KNOWN ISSUES:
- This game is damn short! (IWANTMORE) -
=> Unfortunately, time was really lacking and I couldn't work on well-polished additional waves to fight... Sorry about that ;/
- I can't make a diagonal move while shooting... what a shame -
=> I figured out this issue back to my desktop computer (and its creepy keyboard), I added an "emergency" alternative which is the "K" key to avoid the spacebar overloading problem.
- "About" menu not working: -
=> I hadn't enough time to finish it, so it's just not functional.
Please feel free to report your problems, questions or bugs in the comments below.
| Web | http://dl.dropbox.com/u/4936312/LD23/index.htm |
| Source | https://github.com/cboissie/LD23-TinyWorld |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6851 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.83 | 515 |
| Audio | 2.79 | 301 |
| Fun | 3.06 | 297 |
| Graphics | 2.92 | 411 |
| Humor | 2.44 | 326 |
| Innovation | 1.92 | 849 |
| Mood | 2.55 | 525 |
| Theme | 2.40 | 723 |
I wish you'd had more time!
http://db.tt/VmYuY1IK
Indeed time was missing for polishing and working on a complete level... Since I don't want to cheat, this "short" version will unfortunately stay as the final submission. (I will maybe propose an extended one since it's not so hard to put content in a level but I don't want it to influence in the votes ^^)
you did it pal. good job.
I liked the overall theme though, although I'm not sure how well it fits with "tiny world"
I don't know if you were trying to be funny, but the suddenness of the last screen as well as the fly's expression had me laughing.
Good job!
-ekun
Also, the UP/DOWN controls can't be used at the same time as LEFT/RIGHT, which is a problem for a shooter ;)
It just goes to show again that HTML5 is nowhere near anything useful.
If some comment wouldn't say something about music I didn't even know there was some.
Needs more content! It was getting real fun with all the powerups when it ended.
Fun little thing to maybe do if you felt like updating the game would be to make it so the bullets were timed with the music a little... the sound effect for shooting sounded like a bass drum, so it kinda felt musical.
I don't know how that would work with the fire-rate increasing thing though.
How did you make the music? I love it! (feel free not to reply if it's in your journals 'cause I'll check those out now)
@Jezzamon: Because the main concept was quite commonplace, I firstly tried to add a music rhythmic thing to the game.
However, current web browsers coupled with HTML5 aren't good enough for the moment to handle something sufficiently precise with sounds.
So we can say that "sound musical" is at least what I could reach :p