{"author_link":"\/author\/kch42\/","author_name":"kch42","author_uid":"12039","comments":[{"author_name":"Zyll","author_uid":"4916","time":"Apr 23, 2012 @ 8:12pm","epoch":1335211620,"text":"Cute. Nice start. Pathing didn't match the terrain in a few places."},{"author_name":"Naouak","author_uid":"8476","time":"Apr 23, 2012 @ 9:39pm","epoch":1335216840,"text":"The movements are too slow. Couldn't bear to go through the whole level because of that :(\r<br\/>\r<br\/>Nice concept."},{"author_name":"tompudding","author_uid":"12467","time":"Apr 23, 2012 @ 9:46pm","epoch":1335217260,"text":"I like the cubic planet idea, very mind-bending."},{"author_name":"Jacic","author_uid":"5267","time":"Apr 23, 2012 @ 9:46pm","epoch":1335217260,"text":"The controls need work. Pretty good otherwise."},{"author_name":"Jungorend","author_uid":"4392","time":"Apr 23, 2012 @ 10:37pm","epoch":1335220320,"text":"It was confusing until I realized the upper-half of the body blocks my ability to move. After that it was fun figuring out how the map worked. :)"},{"author_name":"Raptor85","author_uid":"7131","time":"Apr 24, 2012 @ 6:59pm","epoch":1335293640,"text":"Got to the end ok, cute game. Didn't see any use for the keys or whatever those thingys were, the cage things at the end opened without.\r<br\/>Collision was wonky, kept getting hung up on things, and movement was REALLLLY slow. Also couldnt easily tell what was walkable and what wasn't."},{"author_name":"icefallgames","author_uid":"11319","time":"Apr 24, 2012 @ 7:48pm","epoch":1335296580,"text":"I agree with some of the other comments. Neat concept, once I got it. Just a few implementation issues that if fixed would make it a lot better:\r<br\/>- I didn't realize for a long time that my position was shown on the map. It's very subtle, consider making it more obvious.\r<br\/>- What is the key for? I didn't seem to need it.\r<br\/>- The arrow key movement is annoying - I think when changing directions I should also try to move in the new direction. And maybe key strokes should be buffered.\r<br\/>- The colors of the tiles didn't match what I would expect to be walkable."},{"author_name":"kch42","author_uid":"12039","time":"Apr 24, 2012 @ 8:57pm","epoch":1335300720,"text":"Damn, I forgot to check, if the key was actually collected, when opening the gates. Why haven't I checked this? :-\/\r<br\/>\r<br\/>I fastened up the movement animations and made the character walk instantly after changing directions, that really is much better.\r<br\/>\r<br\/>Also I tried to improve the minimap, i think it is better now.\r<br\/>\r<br\/>I will upload an improved version in some minutes (AFAIK this is allowed, as far as I do not replace the original version, right?)\r<br\/>\r<br\/>Thank you all for giving me the advices :-)"},{"author_name":"Cosmologicon","author_uid":"1151","time":"Apr 25, 2012 @ 12:17am","epoch":1335312720,"text":"As someone who sometimes designs puzzles, I have to say, that is a *brilliant* idea for a maze. It's elegant in its simplicity. I wish I'd thought of it first, and I wonder why I've never seen it before. I agree that the implementation leaves a lot to be desired, but that was an excellent idea."},{"author_name":"trylle","author_uid":"3066","time":"Apr 25, 2012 @ 2:46pm","epoch":1335364860,"text":"Why can't I move past the green stuff? Isn't that just grass? :) Also lol I didn't need the key? Almost aggravated me when I got to the gate when I was trying to get to the key. :D"},{"author_name":"Dr.Pingu","author_uid":"12088","time":"Apr 25, 2012 @ 4:39pm","epoch":1335371640,"text":"it stings the eyes but yeay good work :)"},{"author_name":"Brassawiking","author_uid":"13137","time":"May 2, 2012 @ 1:44pm","epoch":1335965940,"text":"I didn't realise it was a cyclic world until second session. A bit confused what the keys are for, but nice work anyway. A bit short."},{"author_name":"robcozzens","author_uid":"10944","time":"May 9, 2012 @ 3:30am","epoch":1336533900,"text":"I would try it but I'm on an iMac."},{"author_name":"tcstyle","author_uid":"4834","time":"May 10, 2012 @ 7:39pm","epoch":1336678440,"text":"Well done for a first LD. The controls feel too slow and clunky but I like the basic exploration concept."},{"author_name":"davidwparker","author_uid":"7737","time":"May 10, 2012 @ 7:45pm","epoch":1336678800,"text":"Couldn't get it working on OSX."},{"author_name":"Kvisle","author_uid":"3818","time":"May 11, 2012 @ 9:29pm","epoch":1336771440,"text":"This was pretty awesome.  I really like the core idea of this game - especially when I understood that walking off in certain directions would turn me around 90 degrees.  That was a very nice niche.\r<br\/>\r<br\/>The audio was a bit unpleasant, so I turned the volume far down."},{"author_name":"masterhyjinx","author_uid":"2031","time":"May 13, 2012 @ 11:34pm","epoch":1336951740,"text":"I haven't seen many &quot;Adventure&quot; games in the compo, it's nice to see one.  Making the character 2 units tall makes it very confusing to navigate.  I found the girl but was wondering about the key and what it means so I wanted to play it again after the first time to figure it out.  As I moved around, I noticed that my movement on the map is upside down which made it a little hard to navigate and keep track of where I saw stuff.  I think with a little work you could easily communicate to the player what's navigatable and what isn't.  Toss in some obstacles, some RPG elements and maybe make a mini RPG?  Good job and congrats on the entry!"}],"images":["ld23\/12039-c1799ffd06c5c027b8bfcca45b616d0d.jpg"],"links":[{"url":"http:\/\/kch42.de\/ld-23\/abtcp.zip","text":"Python(Pygame)"},{"url":"http:\/\/kch42.de\/ld-23\/ld-23.zip","text":"Source"},{"url":"http:\/\/kch42.de\/ld-23\/abtcp-win32.zip","text":"Windows"}],"metadata":{"g_key":"30542","g_author":"12039","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30572","g_title":"Alice and Bob's tiny cubic planet","g_status":"UCHK1","g_place":"741","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12039-shot0.png-eq-900-500.jpg"],"text":"Here is my first game for Ludum Dare:\r\n\r\nAlice and Bob's tiny cubic planet.\r\n\r\nAlice and Bob live happily on a tiny cubic planet...\r\n... but then a volcano erupted and they've got separated by each other!\r\nHelp them to fnd their way back to each other!\r\n\r\nControls:\r\nArrow keys to walk. Escape to quit the game. Other keys are described during the game.\r\n\r\nWindows Version:\r\nYou might need the Visual C++ 2008 Redistributable Package, which you can download here: http:\/\/www.microsoft.com\/download\/en\/details.aspx?id=29\r\n\r\nTimelapse video:\r\nhttp:\/\/www.youtube.com\/watch?v=X1PmrKgocWY\r\n\r\nNew, improved versions (The links above point to the original versions):\r\n\r\n* Python(Pygame): http:\/\/kch42.de\/ld-23\/abtcp-improved.zip\r\n* Source: http:\/\/kch42.de\/ld-23\/ld-23-improved.zip\r\n* Windows: http:\/\/kch42.de\/ld-23\/abtcp-improved-win32.zip<\/p>","title":"Alice and Bob's tiny cubic planet"}