Super Planet Crusher Extreme by edg3
In Super Planet Crusher Extreme you play as an unlikely anomaly in the space time continue-uhm. Hopping from planet to planet you aim to see as much of the tiny galaxy you are in as possible, and being a giant freak-of-nature you naturally destroy everything in your wake! How far can you go?
The point: Travel as far as possible though your tiny galaxy (tiny compared to you at any rate), the 3 arrows point to the nearest 3 planets, though there is no guarantee they will be in range.
Controls: click to travel to the star whose direction is closest to the direction (to the mouse) from the planet you at
I will post a link to the Windows Phone 7 version as soon as it passes market certification.
The point: Travel as far as possible though your tiny galaxy (tiny compared to you at any rate), the 3 arrows point to the nearest 3 planets, though there is no guarantee they will be in range.
Controls: click to travel to the star whose direction is closest to the direction (to the mouse) from the planet you at
I will post a link to the Windows Phone 7 version as soon as it passes market certification.
| Windows (.application/install) | https://www.box.com/s/09bb4d3f5a73c1ac663c |
| Source | https://www.box.com/s/c1ad8d61c262b651792d |
| Windws (compressed, no install) | https://www.box.com/s/d6e6600efec7eb1ad108 |
| XNA 4.0 Redist | http://www.microsoft.com/download/en/details.aspx?id=20914 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2864 |
Ratings
| Coolness | 50% | 3 |
| Overall | 2.47 | 735 |
| Audio | 2.59 | 381 |
| Fun | 2.00 | 797 |
| Graphics | 2.61 | 577 |
| Humor | 2.73 | 211 |
| Innovation | 2.81 | 485 |
| Mood | 2.50 | 543 |
| Theme | 2.76 | 557 |
As I used XNA you might need the redist for XNA 4.0 (the install manages that, but I linked it anyway, though this also means I can only support Windows/Windows Phone 7 (sorry guys)
You should probably reduce the distance needed to "grab" a planet though, as I managed to lose while the player character was covering an entire planet.
Good thing you made a no-install version, it's easier to download and play.
I think the gameplay needs something else, maybe if you had a moving angle instead of predefined arrows and you decide when to stop it to launch your giant guy. Or maybe keep the arrows but control the strength of the impulse... I don't know :P
good luck :)
I tested the game. You should focus more on gameplay, next time. Good games are all about meaningful decisions. The decisions made in this game aren't meaningful, because the player has not enough information (to choose the next planet properly). Just keep going, XNA is a nice framework and you got a nice start with handling user input and animation.
I made a tutorial about publishing XNA-games for Game Jams. If you want to have a look - if you got feedback, just send me an email (page's bottom you find my address).
http://www.stevencolling.de/index.php#howto_publish_xna_gamejam
I like the background effects. Easy but it works.