Tetroidvania by gelisam
Finally, the correctly-shaped tetromino! Your dream of clearing 4 rows at once is at hand. Or is it?
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Post-Compo fixes:
- pressing up-then-sideways to get over an obstacle no longer requires super-quick execution
- the music no longer unmutes whenever you grab a powerup
- you can no longer get stuck like @Ithildin did
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Post-Compo fixes:
- pressing up-then-sideways to get over an obstacle no longer requires super-quick execution
- the music no longer unmutes whenever you grab a powerup
- you can no longer get stuck like @Ithildin did
Ratings
| Coolness | 87% | 2 |
| Overall | 3.80 | 86 |
| Audio | 2.33 | 557 |
| Fun | 3.68 | 117 |
| Graphics | 2.98 | 489 |
| Humor | 3.03 | 180 |
| Innovation | 4.30 | 13 |
| Mood | 3.41 | 169 |
| Theme | 4.33 | 17 |
Anyways great entry!
Fair enough, but so are the original Tetris controls I was trying to emulate :)
> rotating to invalid positions was a bit strange, don't know if it was intentional.
At first I tried to just ignore such rotations, but since the center of rotation isn't immediately obvious, I added some feedback to show why the rotation was disallowed. How would you display this feedback?
If you keep working on this, I would try to allow the currently invalid rotations whenever possible (by moving the player 1 or 2 squares if needed). I'd prioritize doing what the player thinks should happen over maintaining the same center of rotation for each piece at all times.
Anyway, awesome job, I loved this!
http://pasteboard.co/p6dKzFY.png
I really, really liked the game. It had the right amount of frustration to keep going, and you managed to blend two (apparently) impossible genres into a brilliant concept.
This game I found purely awesome! The enoyability of games is surely not a linear order, but you sir did a neat LUB of every puzzle game I've seen so far (also outside of LD I think).
I love you sense of humor -- the mashup title, the chiptune version of "worship the glitch" soundtrack, the way you have composed the puzzles.
The only two things (and I really don't care about them, just mention to limit the buttlicking tone of this comment) are the subjective taste-crap: (1) the sound loop could be perhaps a bit longer, (2) the graphics could have less colors (an 8bit pallette perhaps?).
But WHO CARES, I can't write anything else as I want to play it again. if I could I'd give this one overall 6/5.
ps you did it in elm, didn't you? The tools used should not influence the game's reception, but somehow it's a cherry on this delicious pie.
The audio is really bad here, but it's obvious that that is not the thing you were going for the most
Overall, the game was very fun and the mechanics are definitely very interesting. Good job.
Rotating, sometimes, felt a bit strange, but it was really a lot of fun to play from beginning to end! :)
Really clever, well designed and great mashup of genres! :D
It took me longer than I care to admit to get into the rotation area (I had to stop and think about what I needed instead of just rushing around). It's very well thought out.