Pluto's Revenge by Hattered

[raw]
made by Hattered for LD23 (JAM)
Pluto, the tiny non-planet, dreams of revenge.

* The APK file is invalid for devices with less than ARMv7
* LOVE-based ports added on April 25th
* "LOVE (port)" requires LOVE: https://love2d.org/

* Controls:
- Touch to move Pluto (LOVE ports: left-click)
- Knock into smaller objects to capture them

Created using Corona SDK
Sound effects generated using sfxr

Ratings

Coolness 51% 3
Overall(Jam) 3.07 124
Audio(Jam) 2.35 156
Fun(Jam) 3.21 61
Graphics(Jam) 2.22 228
Humor(Jam) 2.50 107
Innovation(Jam) 3.41 64
Mood(Jam) 2.82 127
Theme(Jam) 3.50 48

Feedback

The-Force
24. Apr 2012 路 08:54 UTC
I loled just reading the name but i haven't an android phone to try ir :/
caribou
24. Apr 2012 路 16:34 UTC
I just wanted to share the feeling of The-Force, the title made me want to try. Now, i see that you are using Corona, could you maybe share the sources, i have corona installed.
Nocturne
24. Apr 2012 路 19:10 UTC
I'd love to play and rate the game, but having it only for Android is limiting as hell...
derosa
24. Apr 2012 路 23:12 UTC
Tried to run it on the Android emulator (SDK), but it crashes just after starting.
馃帳 Hattered
25. Apr 2012 路 00:48 UTC
Hmm, 'adb install' is saying it's an invalid apk. I'll work on fixing that. I might also try porting it to L脰VE this evening (assuming that's allowed under 'porting' in the rules).

I targeted Android because I was fixated on the idea of controlling Pluto by tilting the device, which I had to drop because it's something the Corona Simulator doesn't simulate. I should have stuck with what I know, but at least I've finally tried Lua.
馃帳 Hattered
25. Apr 2012 路 03:41 UTC
Seems Corona only supports the ARMv7 processor. I was able to install and run successfully using an emulated ARMv7 device.
TellusE
25. Apr 2012 路 17:50 UTC
Cute take on the theme. I loved the feeling of weight as you drew on several more planets. I was missing a feeling of momentum from the lack of a background, but perhaps this was intentional.
馃帳 Hattered
25. Apr 2012 路 21:51 UTC
I've ported the Corona code to LOVE and added links to .love and .exe files. I kept the port as faithful to the original as I could manage, so they should be more or less equivalent.
oldtopman
25. Apr 2012 路 23:55 UTC
I like the mechanic, but it's not much of a game if there's no end condition :/
JustinMullin
26. Apr 2012 路 02:17 UTC
Usually this sort of game feels very buggy, but the physics were super solid/fluid. Nice!
MadGnomeGamer
26. Apr 2012 路 02:18 UTC
LOL That's not Pluto, that's Marge on a bad hairday! I went ridiculous lengths trying to mae sure I only added planets to the top of my beehive do. "Marge" went into what I can only describe as a conniption after I picked up seven or eight larger planets. Very fun toy!
derosa
26. Apr 2012 路 23:46 UTC
Without a reference point I found it difficult to know what I was doing until I found more planets, so I got a reference point. Maybe adding a stars background would make the movement more obvious.
Ovno
27. Apr 2012 路 13:16 UTC
Loved it!!! Reminded me a little of Osmos any one who like that should play this.

Played the windows port, ran very well.

Add some music to it (nice background stuff maybe orchestral or new age...), maybe some planet textures and I reckon you could make some money out of that.
Jiddo
27. Apr 2012 路 20:01 UTC
Really cool idea. Game ran perfectly and physics felt really good. That is until I got too big, then it all lagged into oblivion and then my "assembly" just started spinning out of control. It was really fun to play around with tho. Nice work!
Lawrence Esswood
28. Apr 2012 路 19:58 UTC
As others have said - the physics were brilliant. It needed something to work against however, something to rip your collection apart. Also, after a while I lost all the planets and couldn't find any more =(.
馃帳 Hattered
28. Apr 2012 路 22:32 UTC
I appreciate the feedback! This was my first time participating; I ended up biting off more than I could chew, but it's been a fun experience.

@MadGnomeGamer, Jiddo: In porting to LOVE, I had to use a more permissive test for attachment (I couldn't get the original method to work), which seems to make large assemblies much less stable.

@Lawrence Esswood: The planets are supposed to spawn more or less continuously just off-screen, but I have noticed it gets difficult to find any as you get larger.

@Ovno: Your suggestion of adding music immediately brought The Planets to mind, then I remembered Pluto isn't in The Planets. Holst!
Daisuke909
28. Apr 2012 路 23:56 UTC
Played the PC version for a while until the physics started getting really buggy. Not to bad though.
jfroco
29. Apr 2012 路 03:58 UTC
Good start. Kudos for using Corona a L枚ve!!!
Hazematman
29. Apr 2012 路 05:23 UTC
Very cool! I love this game! The only thing it needs is so kind of challenge aspect, maybe asteroids can hit you and knock off planets?
frosty
29. Apr 2012 路 05:51 UTC
Strangely addictive, and the simple sound effects worked really well. Having a scrolling starfield in the backround, and maybe some simple shading on the circles are the only things I'd add.
gnx
29. Apr 2012 路 17:29 UTC
Tested the love-version.

The mechanic works well enough and I like the sound effect design. But there does not seem to be much of an objective.
MadGnomeGamer
30. Apr 2012 路 19:15 UTC
Maybe if you develop it, Pluto's goal should be to travel to Earth and knock it into the sun!
josefnpat
01. May 2012 路 21:46 UTC
This is fantastic! I love the concept! Perhaps a timer and or score mechanism would give the game a purpose?

Also, it really starts lagging up when there are too many objects.

Awesome job!
deejorg
01. May 2012 路 21:56 UTC
Reminds me of Osmos, but without a goal. Still, the physics seem nicely done, with some more layers of gameplay it would get pretty fun i supose.
namuol
01. May 2012 路 23:15 UTC
A good start for a game -- the touch controls were nearly perfect on my tablet and the gameplay has the sort of charm that katamari has. Add some UI stuff to let the player know how close they are to consuming the solar system and maybe a timer and you've got yourself something you could put out on the Android Market :)
danlthemanl
04. May 2012 路 02:40 UTC
Good job, didn't play the android version, but the Windows one worked good.
aramis erak
09. May 2012 路 07:13 UTC
Played Android version on Acer A200... after about an hour, the assemblage tried to collapse into a singular body... whether intended or not, it makes a cool end-condition
martensms
11. May 2012 路 11:34 UTC
Very good clone! Fun to play :)
moonmagic
12. May 2012 路 17:04 UTC
The physics of this game feel really nice, and the palette and sounds felt pretty soothing to me. An arrow or an indicator in the direction of the remaining planets would have been helpful as I got bigger; there was a little bit of Arkanoid syndrome, where I spent a lot of time chasing down one or two planets. I loved watching the huge mass swing around and scoop things up, though.
milgwyn
14. May 2012 路 00:01 UTC
Warm, fuzzy feelings. Katamari Damacy-esque gameplay. I like it!
Jedi
14. May 2012 路 00:49 UTC
This is loads of fun! However, after about 7 minutes everything seemed to go haywire and the framerate dropped to unplayable levels.