SUPER HEXAPONG by TreePunchers

[raw]
made by TreePunchers for LD35 (COMPO)
SUPER HEXAPONG is a polygonal reshaping of PONG with influences from SUPER HEXAGON. Play vs AI or a local opponent. The arena shifts and changes shape and size randomly as the game goes on, along with other random events.

Controls:
Left/Right arrows - Orange paddle
A/D - Blue paddle (this becomes AI in P vs AI)
Escape - Pause menu (has volume control and such)

Credits:
Engine: Unity with C# (Visual Studio)
Music: Randomly generated (because music is hard) with http://www.fakemusicgenerator.com/
SFX: Randomly generated with BFXR
Font: Plastic Bag http://www.1001fonts.com/plastic-bag-font.html
Text to Speech: Daniel (UK) http://www.oddcast.com/home/demos/tts/tts_example.php
Art: There is none, silly. Everything is either text or a basic mesh generated with code.

Known Bugs:
It is very difficult and risky, although possible, to hit a ball directly out of the shape.
Resume button doesn't unhighlight itself after being used once.
AI sometimes goes the wrong way or decides not to hit a close grey ball. This is probably good for balance reasons, because the default AI is HARD.

Ratings

Coolness 44% 1416
Overall 3.76 99
Audio 3.73 64
Fun 3.71 108
Graphics 3.48 266
Humor 3.00 186
Innovation 3.35 327
Mood 3.50 136
Theme 2.91 736

Feedback

Dooskington
18. Apr 2016 · 03:12 UTC
I liked it. Controls were a bit floaty, though.
Dasginger
18. Apr 2016 · 03:13 UTC
The voice is a really nice touch, and I love the clean art style. You're right though, the AI is HARD. It's fun to play against though!
rosden shadow
18. Apr 2016 · 03:13 UTC
Great game! Excellent work!
undefinist
18. Apr 2016 · 03:15 UTC
Good concept! I wish it has the speed and precision of Super Hexagon. Also, I don't see the point of the arena shape changing, since the paddle always moves in a circle.
biscuitdough
18. Apr 2016 · 03:16 UTC
took me a little too long to read the font haha. Really well polished, always surprising to see a real 'escape' menu in a jam game.
HoldMeImScared
18. Apr 2016 · 06:12 UTC
Full points for audio. I loved the ball changing colors based upon who last hit it and therefore whose score it will be if it goes out of bounds. I like the concept, good use of theme!
Syldarion
18. Apr 2016 · 07:38 UTC
I think the initial speed of the paddle is a bit too slow. My roommate and I played for a while and had a really great time though.
_beta
18. Apr 2016 · 09:13 UTC
So much fun against friends! Great game!
Hyoga-3D
18. Apr 2016 · 16:53 UTC
Good game, interesting use of the theme.
Mantlair
18. Apr 2016 · 17:48 UTC
Well games design is great. Would be much more fun with someone else probably. I played against AI. Well done!
(Oh my god! Thank you for making me know about fake music generator!)
Gamepopper
18. Apr 2016 · 21:47 UTC
If this was intended to be a parody of Super Hexagon, you've done a brilliant job sir. From the microsoft sam voice to the small references this was quite funny. Not only that but it makes a great variation of Pong as well.

Also quite glad you added a vs AI option, something I usually find lacking in multiplayer entries. Excellent job!
batmanasb
18. Apr 2016 · 22:40 UTC
I love this game, it's like Pong 2! I'm going to keep it and find someone to play with, because the AI is a cheating PoS! It's cheating like mad! And even with it's cheating, I almost beat it (4 to 3 score) until it toggled it's rage hacks and finished me off with a score of 4 to 6 :(
APantaloni
19. Apr 2016 · 17:39 UTC
I'd have preferred a faster but more precise (without momentum) movement, like super hexagon ;) Anyway... the game is fun and local multiplayer is always great to have!
SojaBird
20. Apr 2016 · 12:35 UTC
Not too bad, pretty fun idea.
Too bad the shape of the board doesn't really change the gameplay, also I think the paddles should reflect the ball instead of just flipping the normal of the ball.
Casey Jordan
20. Apr 2016 · 18:28 UTC
Quite fun. Between the graphics, sounds, and general polish, an excellent overall entry.

One point of criticism, though, is that some of the random events during game play seem somewhat inconsequential.
Geckoo1337
20. Apr 2016 · 21:46 UTC
Great project which could be famous on mobile device. well done ++
TeamScripta
21. Apr 2016 · 03:25 UTC
This is very impressive for 48 hours! Especially since you added included an AI player!
Broxxar
21. Apr 2016 · 05:41 UTC
Love the narration!
LOSTALLOY
22. Apr 2016 · 07:09 UTC
I had a lot of fun with this game, albeit I kept losing hahahaha
OnlySlightly
24. Apr 2016 · 23:04 UTC
I played it with my wife and it was super fun! I liked the voice overs and the random changes to the arena over time. The controls felt smooth and it was a fun take on pong. Thanks for making this!
emmelineprufrock
24. Apr 2016 · 23:04 UTC
Loved it! Managed to play PvP, which was nice. Reverse was a real dick, but I liked all of the random variations the game threw out.
thegoofromspace
26. Apr 2016 · 09:22 UTC
I like how you could score a point off any point of the field, rather than needing to send it through a certain goal.

The graphics were simple, but juicy. The "wakes" that came off the paddles were a nice effect. That font was a bit hard to read, but it's not like you wrote an essay in it.

I think the game had announcements for a lot of things that you didn't really need announcements for, like "Reverse rotation!" I would just make it so the field slowly reverses on its own. 'cause players can handle that, y'know?

Not really sure what it adds to the game to have the field change like that though, except that it lets you follow the theme. At the end of the day, it doesn't affect your paddle's movement much, which is what really matters. The shapes would have more impact if the playing field had other features, like solid barriers at every angle. Triangles would have a few, large barriers and shapes with more sides like octagons would have lots of smaller ones.

Really though, a shifted shape is a shifted shape, and a fun, well-made game is a fun, well-made game. Nicely done!