100seconds'World by Angerus

[raw]
made by Angerus for LD23 (COMPO)
It's Over ! What an epic Adventure for my first time !

Here it is my project : 100seconds'World

The main idea was to propose the following context to the player :

There is a planet which live only 100 seconds. You have the power to create Building and Tree ( symbols of the civilisation and the nature). There are somes interactions between them. Your aim is to get the higther score possible which depend of theses interactions.
What will you do on this tiny planet and with theses rules?

At the end, I didn't have time to add music (snif) and others elements like animals, virus and stuff...and alls rules with them...But anyway,my main idea is here !

I hope you will enjoy it and comments it !
A big Thanks to all of you people for this memorable experience and for your futurs comments!
I wish you a good night !

Ratings

Coolness 48% 651
Overall 2.36 788
Audio 1.31 738
Fun 1.86 833
Graphics 3.03 355
Humor 2.14 471
Innovation 2.54 623
Mood 2.32 650
Theme 3.33 264

Feedback

MadGnomeGamer
22. Apr 2012 · 23:32 UTC
Interesting and quick...but why did it say '404' the SECOND time I played it, but not the first? Maybe you updated it at the same time I was trying to play it?
Pierrec
23. Apr 2012 · 10:01 UTC
The link says "Windows" but it's actually a browser game. You should change it.
About the game. The concept looks great, but it's quite hard to know what is the better thing to do (Well...I know that's the whole point but...)
I think it would be far more interesting with more complicated rules and more objects (like animals etc) but that is a great start!
Meedoc
23. Apr 2012 · 12:11 UTC
Like Pierrec said, the concept is good but I'll like more depth. Moreover, the best way to high score is to just create one building and one tree =) (thanks to the time multiplier ^^)

Anyway, you did a great job for a first ludum dare!
Pixelulsar
23. Apr 2012 · 20:06 UTC
Like the previous people said, its and interesting concept, but it lacks depth. You could probably make it a lot better with more time.
BlackDogg
23. Apr 2012 · 21:08 UTC
Same as above, I like the idea but it's a bit limited. But I know you would have made something bigger with more time. This actually works and it's great, and you have plenty of room to improve the concept !
🎤 Angerus
24. Apr 2012 · 16:11 UTC
First of all : Thank you for yours comments !(and sorry for the 404 error which may occur)
Like a large part of you had say, there is a lack of depth in this "game". And my explanation of it is that 48H is really a little amoung of time. But yes! I have thought further the potential of this game ( things like animals, timing impact on the structure, interactive behaviours between entities...) but Time was my greatest ennemy. Anyway, I'm so glad that you all have find this game interesting and yours comments confirmed the fact that this game have a lot of space to be polished, enhanced. I will give it a try in my free time...Thank you all !
Lythom
24. Apr 2012 · 17:36 UTC
29982 \o/
I had this score doing "btbt" then space at "99sec" time, couldn't do better >.<
My comment join others : some balance would help to make the game more interesting. I needed a few try to find a best-scoring strategy so it's still fun !
Graphics are simple but clean, the concept follows the theme, good work !
stromchin
24. Apr 2012 · 22:38 UTC
Very short game! haha!

the esc key didn't work after finishing, so I had to restart the whole game btw.
eburn184
25. Apr 2012 · 01:52 UTC
Short and sweet! The escape key didn't work for me also. Nice to see a fellow FlashPunk game
🎤 Angerus
25. Apr 2012 · 10:42 UTC
@ lythom & Meedoc : Yeah there is a nice way of doing points while don't play at all.For a score's based game, it's not that good... My bad ^^'!

@ Stromchin&eburn184 And for the escape touch, as someone tell me, I used a system function so it didn't work on the web! Btw you have to refresh the game to try it again.:)
Zamando
26. Apr 2012 · 06:56 UTC
Nice concept!
dokidoki
29. Apr 2012 · 17:00 UTC
Limited, but I know what you mean about time constraints. I like the graphical style.
azurenimbus
29. Apr 2012 · 22:14 UTC
Very cool idea, nice presentation.
Tom 7
30. Apr 2012 · 03:32 UTC
I like the idea of "tiny" interpreted in terms of time. The game plays smoothly but I wasn't able to get much done with just buildings and trees... it would definitely benefit from more elements and interactions!
jimmypaulin
01. May 2012 · 19:53 UTC
Lovely presentation, really nicely chosen style and colours, all integrated really well together. The mechanics are subtle and have plenty of scope for richer interactions etc with more object types / planet types. It'd be nice to see more dynamic feedback - i.e. some animation to convey the interactions rather than just the summary screen
recursor
02. May 2012 · 11:16 UTC
This game has a nice feel to it, but you need more stuff to do. Good job on the graphics.
tripleVisionGames
07. May 2012 · 19:02 UTC
I really liked the concept and would like to see what more you can do with it.