Tiny Territories by badlydrawnrod
Ratings
| Coolness | 55% | 3 |
| Overall | 2.17 | 838 |
| Audio | 1.42 | 716 |
| Fun | 2.72 | 478 |
| Graphics | 2.55 | 610 |
| Humor | 1.77 | 662 |
| Innovation | 1.86 | 861 |
| Mood | 2.29 | 672 |
| Theme | 1.82 | 872 |
| Coolness | 55% | 3 |
| Overall | 2.17 | 838 |
| Audio | 1.42 | 716 |
| Fun | 2.72 | 478 |
| Graphics | 2.55 | 610 |
| Humor | 1.77 | 662 |
| Innovation | 1.86 | 861 |
| Mood | 2.29 | 672 |
| Theme | 1.82 | 872 |
I think the same that azurenimbus about the reload. :)
1) Sometimes a bullet will bounce rather than destroying the enemy. This happens if a contact is made then released in the same tick. I've corrected it, but obviously too late for the competition.
2) It really does need a score, and the ability to play again after death.
nice and simple game. Interesting how you can shoot the bullets to prevent them from hitting you.
In any case, I enjoyed it. Cheers!
You know, maybe you should make this a more open-world type game where you take your tank around and try to find / rescue / destroy targets? Maybe add some extra considerations like barrel overheating, fuel, terrain?
Its a great start, but is very unfinished.
What others said applies: A bit boring, needs more content, score counter and restart ability.
I think you needed more time. I think this is a good candidate for post-compo work.
Nice one!