Elsa, Caster of the sun stones by GrassWhooper
Elsa, Caster of the sun stones
My Ludum Dare #36 Entry.
you play as Elsa : your goal is to protect your home land for 360 seconds, and cleanse it from the monsters if you can.
player clickable weapon: throwing stones.
player passive skills: you gain extra health every 20 second.
your enemies for this level, are Flies that are Occupying your left area, and mean fishy moths that are polluting your right side. it is your choice, which one to cleanse and activate the shield to help you with the invasion.
or just wait and a Mass your health with no risk, until the shields are turned on (after 300 seconds).
controls are simple : WASD for movement Left-Control for shooting (or left mouse button). J or Space for jumping
instructions: UnZip and play.
Credits: i own Zero percent of all the art that is in the game(all i did was code the arts i have gathered). and i was in a hurry when collecting them because well, it was a rush. so im sorry for not providing a list of Credits. i'll try to group them up and post them sometime.
final words:
best of luck hope you had a nice time. and i hope you enjoy my game, even if for a second
Edit: the only change on the file which i made six hours later was
changed health of main base from 50 to 20 and did same for shields. otherwise the player would never lose (it was high for testing purposes ) good thing ludum dare allows for tiny edits like that
Edit2: now it can be played in Browser and downloaded too.
My Ludum Dare #36 Entry.
you play as Elsa : your goal is to protect your home land for 360 seconds, and cleanse it from the monsters if you can.
player clickable weapon: throwing stones.
player passive skills: you gain extra health every 20 second.
your enemies for this level, are Flies that are Occupying your left area, and mean fishy moths that are polluting your right side. it is your choice, which one to cleanse and activate the shield to help you with the invasion.
or just wait and a Mass your health with no risk, until the shields are turned on (after 300 seconds).
controls are simple : WASD for movement Left-Control for shooting (or left mouse button). J or Space for jumping
instructions: UnZip and play.
Credits: i own Zero percent of all the art that is in the game(all i did was code the arts i have gathered). and i was in a hurry when collecting them because well, it was a rush. so im sorry for not providing a list of Credits. i'll try to group them up and post them sometime.
final words:
best of luck hope you had a nice time. and i hope you enjoy my game, even if for a second
Edit: the only change on the file which i made six hours later was
changed health of main base from 50 to 20 and did same for shields. otherwise the player would never lose (it was high for testing purposes ) good thing ludum dare allows for tiny edits like that
Edit2: now it can be played in Browser and downloaded too.
| Windows | https://grasswhooper.itch.io/elsa-caster-of-the-sun-stones |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=89972 |
-You already know this, but the graphics style is all over the place. Just using a nicer font and actual bars instead of the scrolling bars for health would probably make it look a lot nicer.
-In my first playthrough, I fell off the bottom of the map, and I was forced to restart because I kept falling.
-In my second playthrough, I got a game over screen without knowing why (not sure if the time was up or if I ran out of lives or something). Conveying this sort of information in some way would be good.
-There's a lot of momentum, which made the platforming sections very difficult.
-The options menu doesn't seem to work?
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anyway, theres couple thing you might want to fix
1. the control very weird, you can move and attack at the same time
2. the art not fit together, if you use pixel art sprite, try to set the sprite renderer into "point" rather than "billinear" (i assume you using unity)
3. and also the ball/projectile movement speed is much slower than the player, it should much faster than the player speed
i Honestly, dont know how i totally missed the fact that, you can keep falling infinitely. i had it in my mind to make it so that, the player dies when he falls, but yeah i guess within the rush i have forgotten.
@ghen thanks, i didnt know about the "Point" and "billinear" options till now :)
and i guess you are quite right, especially when the player is Accelerating.
@qzqxq you are correct, i guess this is a major problem (graphics being out all over).
i'll work a bit more on the game and fix those issues you guys mentioned, as i said
again thanks everyone for your kind and constructive words and opinions :)
No "Fall out of map" - detection.
I think you could give the game a nicer feel if you allow proper moving and attacking at the same time. Could work with the momentum you already have. Also give the player some more information. Although I read everything I didn't really get what I was doing or supposed to do.
and sorry the explanation was not clear (im always bad at explaining stuff :D ) i think its a skill i need to work on.
thanks for trying my game.
However, jumping on enemies and killing them (when it does work) is satisfying. The UI is comfortable and the tooltips are a great idea. Two distinct enemies coming from either side is a nice idea, and the moths attacking at an angle which tracking you was done well, except they will stop their attack animation if you fall out of their attack distance. The 'lens flare' that occurs shortly after you attack is a nice touch.
This looks like it could be a decent game, but I think it would be substantially improved with a bit more polish.
this is some valid and helpful feedback thanks again i shall be tweaking it a bit today and tomorrow fixing some stuff you guys mentioned :)
and dont worry if its Negative, as long as its good constructive feedback :) .
You a good at game-design/concept, and trying to implement it. But you will learn more how to do right games (im about graphics, tech. part and others)
So congratz with LD36! Hope you next game will be much better (the next game ALWAYS much better)
So now you have the completed game!
The blocks that make the level seem a little disjointed, did you place them by hand? If so, try holding the ctrl key on unity when placing them, that ensures they'll always be on the grid. Also, like someone else mentioned, a little more friction on the main character would make it a lot easier to control. (maybe try changing the "gravity" and "sensitivity" values of Unity's input axis, if you used them to move the character)
I really like the idea of choosing one side of the level to tackle, with more work this could be a great game. Keep it up!