Prince of Leaves by evilseanbot
Journey through the forest to save your mouse friend in this recreation of a Japanese folk talk. Use stealth tactics and needlepoint skills to ambush ant slavers. Enjoy a sing a long.
(Note: The web version was added after the jam ended, but is the exact same game. Has been tested for Windows and osX, and I assume it works on Linux)
(Note: The web version was added after the jam ended, but is the exact same game. Has been tested for Windows and osX, and I assume it works on Linux)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.46 | 61 |
| Audio(Jam) | 3.94 | 18 |
| Fun(Jam) | 3.31 | 53 |
| Graphics(Jam) | 3.65 | 82 |
| Humor(Jam) | 3.36 | 36 |
| Innovation(Jam) | 2.37 | 196 |
| Mood(Jam) | 3.47 | 39 |
| Theme(Jam) | 3.02 | 117 |
Nice song too.
Overall - cute, and reminded me of greatest animated show of all times - Adventure Time!
Unfortunately, I had to turn off my speakers; the music, while technically proficient, I'm sure, is just not something I want to listen to. The game itself is kinda slow and takes too long without anything interesting happening, unfortunately.
The music is awesome :D
The music was super classy. I liked it. It will be in my head for the rest of the day at least. The graphics looked good and the glowing orbs in the foreground and parallax background really added some nice depth. I really liked the painted background. That looked superb! I also really liked the random characters that gave me tips along the way.
You used the theme well. I wouldn't say it was an innovative use of the theme or innovative gameplay but it was a clear use of the theme and the gameplay was complete.
The controls felt slow to me. Somehow that made the experience less adventuresome.
Excellent work! It was nice to look at and enjoyable to play.
Also nice song :)
Awesome game! Well done :)
It felt a bit laggy/slow, some added pace will do wonders.
(and warm... and.... fuzzy)
From a technical perspective, I feel like the controls are generally solid though the jumps feel a bit floaty. The fact that the ants don't telegraph their attacks make them more dangerous than they might otherwise be. The stealth aspect is interesting but not explored to its fullest here.
The various NPC characters are wonderful.
Congratulations!
I didn't actually see a use for 'hiding' until late on in the game because I didn't realize that you could still walk. xD
I love the painted parallax background and the friendly interactions that serve as checkpoints. The player sword hit area was pretty generous; I was able to do falling attacks near ants with it extended that surprised me as they hit.
I enjoyed this a lot. Thanks.
BUT : this is a really complete game. Well polished and all the game mechanism works well !
Good job :)
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
I played the web version on a Windows 7.
Good work, guys! =)
Also, the background is ridiculously beautiful, was it actually painted?
You should totally have added that game over screen you mention in your journal.
About the level design, I didn't like the "you just fit in" stairs very much: even if there is no game penalty for it, it feels kinda bad hitting your character's head each step of the way down :-P
Great game!