Space Dozer by desmarkie
A simple twitchy shooter. Destroy everything on the planet before they destroy you. Topple multiple stories to get big bonuses. Use the enemy ships to your advantage, explosions cause damage too.
The list of stuff I never had a chance to add is endless and the source is a disgrace! But I guess there's a lot of people in the same boat :)
Used:
Flashdevelop
Nape
as3sfxr (which is awesome)
Flash
Photoshop (not that it shows :P)
The list of stuff I never had a chance to add is endless and the source is a disgrace! But I guess there's a lot of people in the same boat :)
Used:
Flashdevelop
Nape
as3sfxr (which is awesome)
Flash
Photoshop (not that it shows :P)
| Web | http://cormedialtd.net/spacedozer/ |
| Source | http://cormedialtd.net/spacedozer/EllDeeTwentyThree_SpaceDozer.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12355 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.42 | 66 |
| Audio(Jam) | 2.87 | 124 |
| Fun(Jam) | 3.36 | 48 |
| Graphics(Jam) | 3.64 | 84 |
| Humor(Jam) | 2.23 | 139 |
| Innovation(Jam) | 3.78 | 22 |
| Mood(Jam) | 2.90 | 111 |
| Theme(Jam) | 3.56 | 40 |
My only complaint is the height of the builds seems superflous. You CAN shoot the other floors of a building, but I spent the majority of the time down at the planet surface, shooting the first floor.
I sadly left the building-ship collisions disabled when I submitted, hence the ease with which you can finish it at the moment. Will update after the 20 days is up.
Unfortunately it didn't take many attempts before I realized that you can pretty much cheat, making the game way too easy. Oh well. It is a great game anyways! :)
Still, in general acceleration and steering and such were good, and it looked pretty nice in a minimalist way, so it's definitely on the right track. With more content and balancing and with a few fixes to some of the gameplay issues this would work really well.
I was a little disoriented and things seemed ridiculously fast at times, but that's part of the fun, too. Having so much of the game be handling momentum and speed remind me of asteroids, although I'll admit aiming got awkward/difficult feeling at times.