SimAsteroid by tenpn
**If you're struggling with the size of the UI and graphics, zooming in Chrome (and then possibly refreshing) will make everything larger, and still play fine.**
SimAsteroid is a management game where you extract rare earth minerals from a rock flying through space for profit.
The men and women of K421 look to you for leadership and a cool head. With a small window of time to work, you must grow your colony fast and extract as much profit as possible from the dead rock.
SimAsteroid is the first production of Capsaicin Games, jointly @tinheadned and @tenpn. It is written in javascript and uses the CraftyJS engine.
Compatibility:
Works with latest versions of Chrome, Firefox and Safari on Linux and OSX. Also works on iPad. Please report any problems below.
Instructions:
_There is a limited tutorial, so keep an eye on the status bar on the bottom of the page. The status bar will also warn you of any new issues or problems._
You manage your asteroid by constructing buildings and moving colonists between those buildings. Every game turn, each building consumes some resources, and then produces some. If it can't consume all necessary resources, the building does not produce anything.
You have 600 days to produce rare earth minerals, and ship them through a freight depot for points. After that you will be out of range of the support ships, and must abandon asteroid.
The root of the resources tree are the ores you extract from the asteroid tiles. Each tile produces one type of resource. You can click the Resources button on the right to see the resources around your landing ship, or use the astoanalyser to further explore the asteroid.
A mine will extract the ore from the tile, but then it needs refining in another building before becoming really useful. Ice needs melting in an ice melter, iron converts to steel in a steel refinery, regolith becomes plastic when put through a regoplasticiser, and rare earth ore smelts into rare earth minerals.
Each building needs energy, which must be produced by solar panels. At the end of every turn, energy not used gets thrown away. The Energy Production label tells you how much excess you are wasting at the moment.
You can get more colonists by providing enough excess food and water. Food is provided by providing water to a hydroponics building. If you are running out of room for colonists, you will need to build a habitat to house the new arrivals.
**If you're struggling with the size of the UI and graphics, zooming in Chrome (and then possibly refreshing) will make everything larger, and still play fine.**
SimAsteroid is a management game where you extract rare earth minerals from a rock flying through space for profit.
The men and women of K421 look to you for leadership and a cool head. With a small window of time to work, you must grow your colony fast and extract as much profit as possible from the dead rock.
SimAsteroid is the first production of Capsaicin Games, jointly @tinheadned and @tenpn. It is written in javascript and uses the CraftyJS engine.
Compatibility:
Works with latest versions of Chrome, Firefox and Safari on Linux and OSX. Also works on iPad. Please report any problems below.
Instructions:
_There is a limited tutorial, so keep an eye on the status bar on the bottom of the page. The status bar will also warn you of any new issues or problems._
You manage your asteroid by constructing buildings and moving colonists between those buildings. Every game turn, each building consumes some resources, and then produces some. If it can't consume all necessary resources, the building does not produce anything.
You have 600 days to produce rare earth minerals, and ship them through a freight depot for points. After that you will be out of range of the support ships, and must abandon asteroid.
The root of the resources tree are the ores you extract from the asteroid tiles. Each tile produces one type of resource. You can click the Resources button on the right to see the resources around your landing ship, or use the astoanalyser to further explore the asteroid.
A mine will extract the ore from the tile, but then it needs refining in another building before becoming really useful. Ice needs melting in an ice melter, iron converts to steel in a steel refinery, regolith becomes plastic when put through a regoplasticiser, and rare earth ore smelts into rare earth minerals.
Each building needs energy, which must be produced by solar panels. At the end of every turn, energy not used gets thrown away. The Energy Production label tells you how much excess you are wasting at the moment.
You can get more colonists by providing enough excess food and water. Food is provided by providing water to a hydroponics building. If you are running out of room for colonists, you will need to build a habitat to house the new arrivals.
**If you're struggling with the size of the UI and graphics, zooming in Chrome (and then possibly refreshing) will make everything larger, and still play fine.**
| HTML5/Javascript | http://capsaicingames.github.com/ld48-23/ |
| Source | https://github.com/CapsaicinGames/ld48-23 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1921 |
Ratings
| Coolness | 14% | 1074 |
| Overall(Jam) | 3.25 | 91 |
| Audio(Jam) | 1.73 | 193 |
| Fun(Jam) | 2.50 | 179 |
| Graphics(Jam) | 2.67 | 190 |
| Humor(Jam) | 1.30 | 225 |
| Innovation(Jam) | 3.17 | 96 |
| Mood(Jam) | 2.55 | 166 |
| Theme(Jam) | 3.33 | 72 |
I was pretty impressed with the nice isometric handling. There is a variety of resources, and that's kinda cool. The tutorial also helped: I was a bit lost in the beginning.
Overall, I think this deserves some more time to turn it into a full-fledged game :) Cheers!