Morphing Maria by Frozen Fractal
A 2D top-down puzzle game using HTML5, in which you change your shape to accomplish your objectives. Inspired by The Talos Principle, Portal and of course Sokoban.
Features:
- Pixels!
- Sounds!
- 10 levels!
- A storyline!
- Role reversals!
- A proper ending!
Made with HaxeFlixel, Tiled Map Editor, Gimp and jfxr. Tested in Chrome (runs smoothly) and in Firefox (runs tolerably). Safari has been reported to work, but without sound, sorry.
Features:
- Pixels!
- Sounds!
- 10 levels!
- A storyline!
- Role reversals!
- A proper ending!
Made with HaxeFlixel, Tiled Map Editor, Gimp and jfxr. Tested in Chrome (runs smoothly) and in Firefox (runs tolerably). Safari has been reported to work, but without sound, sorry.
| Web | http://maria.frozenfractal.com/ |
| Source | http://github.com/ttencate/morphingmaria |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=7882 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.94 | 47 |
| Audio | 2.88 | 385 |
| Fun | 4.08 | 19 |
| Graphics | 3.70 | 172 |
| Humor | 3.48 | 79 |
| Innovation | 3.12 | 459 |
| Mood | 3.57 | 123 |
| Theme | 4.17 | 39 |
P.S. Awesome game
Really like the puzzle mechanics and also the humor! :D
(Played in chrome, worked good for me)
I do wish that the controls were a little less sensitive, I overshot switches far too often and having to restart so often was a little frustrating.
I really enjoyed floor 10's gameplay compared to some of the earlier ones, probably because of the resource management with the boxes. That was cool.
Thanks for uploading!
Good job :)
@rockybdubs, @Malvern: You are basically saying opposite things about movement speed :) Perhaps level 7 got tedious because, frankly, it is. I meant for something more interesting to be placed halfway, but couldn't fit it in (neither into the time, nor into the map).
@fin_nolimit: Just your comment by itself made this LD worthwhile. Thank you, and enjoy the rest of the levels!
@Cosmologicon: I didn't want to go to deep into hardcore Sokoban type puzzles, where you have to get 100 steps in the right order or you have to start over. I'd rather have something more forgiving, where you can never get stuck. I tried to find a reasonable balance there.
@wboqm: Yes, the snake might be under-used. The problem is that once you're a snake, the only limiting factor is crates. I think I'd have to add another snake-blocking tile to get more good puzzles out of it.
@danbolt: Level 8 is my personal favourite, which has a similar structure.
@Cowa: Sorry about the sounds. Eleventh hour, almost literally. Totally true that they could have been better.
@Pestel Crew: If this is highly enough rated in LD, I'll definitely consider a mobile port :)
Morphing was an interesting new mechanic! :)
I also really liked the flavor texts... "Your pawns are to big to hold the key" was my favorite one. XD
I really like mario reference, as well as interesting puzzle gameplay and nice graphics.
Sounds were ok, but some of them (snake and princess movement) were a bit unnatural. I suggest you to get a sound editor like Audacity and try to use the equalizer to cut high frequencies from some of the sounds. This should make them a lot better and pleasant to hear, especially this would help for noisy snake movement.
Btw, i'd make starting cell non-solid and act like normal floor. It just feels weird that I can't walk over it.
I've mentioned some things to be (in my opinion) improved, but they are tiny compared to all the nice things that the game has.
This is one of the few games out there that are interesting from the start to the very end.
Great job!
Good jobs
We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Missing background music.
Keep up the good work!
to animalist and the to a human.
Did notice one bug, but it can break a level where it occurs: if you are the human princess with a key and change forms at the same cell twice, it seems one of the keys will disappear (this might just be a graphical thing but I couldnt get back to the same cell to see).
Had a blast playing your game and it has a lot of polish! Hope you had fun making it, thanks for your submission!
Undo would have been great, but wasn't possible in the time available. I'd have to either clone the entire game state, or have some "reverse" operation, but because of hacky code (zero separation between game logic and display) neither was easy.
I'm not so sure about dynamic elements. I prefer pure logic puzzles over logic plus skill. I hated many of the moving mine puzzles in Talos, for instance. YMMV.
Not sure what the blurry text is all about. It should look crisp and pixelated, and does on every platform I tested. Not sure if this is a HaxeFlixel bug or I'm just holding it wrong.
The keys don't actually disappear, it's just that they're rendered on top of each other. I was aware of this but didn't bother to fix it, because as soon as you pick them up again it becomes clear.