dot by Julian Ceipek

[raw]
made by Julian Ceipek for LD23 (COMPO)
I wanted to explore the theme in a storybook style with a simple, appealing graphical style.

Ratings

Coolness 30% 897
Overall 3.38 201
Audio 3.29 117
Fun 2.65 524
Graphics 3.52 177
Humor 2.60 260
Innovation 3.25 286
Mood 3.38 99
Theme 3.48 196

Feedback

馃帳 Julian Ceipek
23. Apr 2012 路 01:49 UTC
This is my most complete Game Jam game ever!
kylerhoades
23. Apr 2012 路 14:40 UTC
Haha that really was a kids storybook, and the voices that should be used to read one out. Nice aesthetic man. It's really cool.
馃帳 Julian Ceipek
24. Apr 2012 路 02:17 UTC
Thanks, kylerhoades!
bitbof
24. Apr 2012 路 14:27 UTC
Your voiceover and the visuals go nicely together. But I don't understand the sinister twist. Maybe I missed something.
馃帳 Julian Ceipek
24. Apr 2012 路 15:19 UTC
@bitbof - I assume that you are talking about the start of level 02? There are 3 levels in all, and it is possible to win all of them. Just escape gravity.
Lacutis
24. Apr 2012 路 22:56 UTC
Interesting entry, not at all what I expected but different isn't bad.
azurenimbus
24. Apr 2012 路 22:59 UTC
I really love the design of this game. The simplicity, the voice-over: I really enjoyed it. I'd really love to see this expanded upon!
LukeRissacher
24. Apr 2012 路 23:01 UTC
Cool. Liked the art style and audio. Figuring out how to get through level 2 was fun.
cmo7
24. Apr 2012 路 23:01 UTC
It's great!

Needs some kind of background to know if you are moving, but I loved it.
Pixelulsar
24. Apr 2012 路 23:01 UTC
Cool, but it was really short, only 3 levels.
Gareth Jenkins
24. Apr 2012 路 23:28 UTC
Really made me smile :)
馃帳 Julian Ceipek
24. Apr 2012 路 23:58 UTC
Thanks, everyone! I'm hoping to improve this during the summer by adding more levels, a background (I'm thinking of placing some procedurally generated planets to help you see where you are), and a camera animation to the goal.

Is there anything else that you think is missing?
devwil
25. Apr 2012 路 00:12 UTC
i couldn't not crash into the planet. the one time i avoided it, i was just floating around disoriented and the particles shooting out of me were going the wrong direction.
馃帳 Julian Ceipek
25. Apr 2012 路 00:43 UTC
@devwil: The particles that shoot out of dot's volcano inherit his velocity. If you are going really fast in one direction but trying to slow down, the particles will appear to pass in front of you. This and your position relative to the camera are currently the only indicators of speed (see cmo7's comment and my response).

The physics system obeys Newton's first law - every time you eject particles, you continuously move in the opposite direction unless you apply reverse thrust by turning around and pressing space. It sounds like that is the state you were in when "the particles shooting out of me were going the wrong direction."

**SPOILER**

To get past the planet, slingshot around it.

**END SPOILER**
BenW
25. Apr 2012 路 04:18 UTC
Wish it was a bit longer.
kai.austin
25. Apr 2012 路 06:31 UTC
Cool,
I like the intro (great voice there)
Someone had previously mentioned, but yeah, you may want something to help indicate that you are moving. For me it just feels like I am just moving from corner to corner and not really going anywhere.
But otherwise nice and simple. Great graphics too. :P
馃帳 Julian Ceipek
25. Apr 2012 路 14:30 UTC
@BenW: I do, too. Maybe this summer?

@kai.austin: Thanks! I'm trying to come up with the best way to do that without ruining the aesthetic. An unobtrusive, non-repeating background may be the best way to do this, but I'm open to other suggestions. Right now, you can see if/how fast dot is moving by looking at his offset relative to the camera and his particle trail, but I think that these indicators are too subtle. I do want to preserve the feeling of the vastness of space, though.
IgnatusZuk
26. Apr 2012 路 04:50 UTC
Really liked the feel this game had, the story telling added a lot to it, I just wish it was bit longer.
馃帳 Julian Ceipek
26. Apr 2012 路 07:54 UTC
Thanks, IgnatusZuk. I'll see what I can do this summer (schoolwork is getting in the way at the moment).
Zythiku
01. May 2012 路 04:23 UTC
Was sort of disorienting without anyway to know where you or how far away the star is. Like the idea though and the presentation was excellent.
Datw
06. May 2012 路 16:38 UTC
Good game, liked the "tale" aspect of it. It's a shame it only has some levels :/
jimmypaulin
09. May 2012 路 19:20 UTC
Great ambience, really like the voice over, it is very immersive and really added to the experience. I enjoyed the hand-drawn effect graphics and the mechanics, though it wasn't easy to work out which way I was going / supposed to go / how to get there - but I guess that is the point! All good