Disregard All Humans by Fireblend
My Ludum Dare 23 Entry, which I've named Disregard All Humans, after the original competition's theme, "Tiny World". Destroy cities, eat humans and grow large enough to jump off the world!
It shouldn't take you too long to get through the whole thing :)
There's an issue with the Linux 64bit version of LOVE, so be warned if you're using that the game might not run, even if you download the .love and manually run it :( Thanks to raptor85 for the report!
NEW: A web version of this game is now available! If you've got a webgl enabled browser, you can find it here: http://fireblend.github.com/love-web/DaH/
Enjoy, and greetings from Costa Rica!
It shouldn't take you too long to get through the whole thing :)
There's an issue with the Linux 64bit version of LOVE, so be warned if you're using that the game might not run, even if you download the .love and manually run it :( Thanks to raptor85 for the report!
NEW: A web version of this game is now available! If you've got a webgl enabled browser, you can find it here: http://fireblend.github.com/love-web/DaH/
Enjoy, and greetings from Costa Rica!
| Windows (32/64bits) | https://github.com/downloads/Fireblend/LD23/DaH-Windows.rar |
| Linux (32bits) | https://github.com/downloads/Fireblend/LD23/DaH-Linux.bin |
| Mac OSX | https://github.com/downloads/Fireblend/LD23/DaH-OSX.zip |
| Original .love (Use only if you've got LOVE installed!) | https://github.com/downloads/Fireblend/LD23/DaH.love |
| Source | https://github.com/Fireblend/LD23 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10166 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.65 | 86 |
| Audio | 3.27 | 128 |
| Fun | 3.71 | 44 |
| Graphics | 3.58 | 157 |
| Humor | 3.43 | 59 |
| Innovation | 3.18 | 322 |
| Mood | 3.35 | 107 |
| Theme | 3.89 | 56 |
I had fun blowing up stuff and I enjoyed it a lot :)
Best part for me is the graphics, the weak point for the game might the lack of variety - but the game is short enough that it doesn't get boring.
"i'm the dragon, and you will die!"
I notice that the fellow walks slower as the planet gets smaller. I love this game!
P.S. Costa Rica represent XD
Great job :)
Perhaps if you revisit this you should...I have no idea, it's perfect the way it is.
Spoiler: Poor monster in the end.
I thought the gameplay, the sounds, and the graphics were really in good balance with each other. It all fit and nothing looked over or under polished in comparison with anything else.
Hey! And it was fun! Darn humans... so many of them and they're so quick with their new cities! Mahr rahr raaar!
Excellent work!
The cities and people scaling up too made it seem to me like the world was shrinking rather than that I was growing. Which I enjoyed anyway.
Linux 64 bit here, running the .love file, it workd fine
this was quite enjoyable and the music suited the game well
it's not very challenging though - but that's not actually affecting it
For a while I was wondering if the game had a point, and then I noticed that, and the planet shrinking, it was then that I realized what I was destined to accomplish. Great visual feedback!
Gameplay is very basic, but it mostly just works. (I say mostly because the collision detection sometimes messes up and won't allow you to stomp a building.) It's fun to play and try to improve your time. Unfortunately, your time isn't saved (or even shown - after you've jumped, your time and score become invisible and you have no way to tell how well you just did), but keeping it manually isn't too much of a hassle. This is the kind of simple game I'd like to see online high scores for, so I can challenge others to beat my time.
The graphics are neat and fun. None of it is mind-blowing, but it's all just very solid. Buildings look like buildings, monsters look like monsters, humans look like humans, and it all just looks nice. I loved the simple helpless animations of the humans, it really makes you feel like eating them.
Audio-wise, it was very, very solid. Catchy tune in the background, sounds for everything that needs a sound, and none of it is ever bothersome. Perfectly done.
Theme-wise, well, it was one of the two really obvious interpretation (either you are tiny in a large world, or you are large and the world is tiny), so there's nothing spectacular there. Large monsters stomping buildings and eating humans is nothing new, but hey, it's still fun.
A fun game to play. I'd have kept playing for longer if I had a direct goal to compete against, such as time posted by others, but it doesn't look like anyone else is posting times. If anyone wants to try to beat my record, my fastest completion was in 110 seconds.
The music is incredibly awesome!
Great game! :D
I also liked the music! Good job!
I liked how subtle the growing size was- it took me a while to notice it! I think the difficulty also scales very nicely as the game goes along. All in all a very enjoyable little package! :) Great job on making the the audio, video and gameplay all click together so well- it's awesome you did it in 48 hours. I'll be interested in seeing what you make in the future!
If I were to suggest an improvement: add 2-3 levels, with the first level being much smaller to get the idea of the world shrinking across faster .
Great work!
With a change to scaling and some more variation in obstacles and abilities, this could be a lot of fun.
Gets slightly repetitive, adding more types of danger would have helped.
The progression bar on the moon was original.
I loved seeing the planet getting smaller and smaller. I think it would be more interesting if the buildings and people got smaller together with the planet - the tiny planet with huge buildings was kinda weird :-P
Loved it!
I didn't see the moon on my first play and I had to play again just to see what everyone was talking about. Nicely done!
One note: On mac it acts very buggy after playing a game if you start another. needs a restart, i guess.
I have been wanting to play this game for a while, but only had time to play it now.
The gameplay is very fun and eating humans is satisfying. Music is very good too! I think you could improve the art a little bit. Awesome game overall!
The title is pretty catchy too, although it almost suggests that the gameplay should involve snubbing the humans and giving them the cold shoulder. Maybe an idea for another game?
The graphics are lovely as is the nice smooth animation. As others have mentioned, though, it could do with a bit more animation in some places such as maybe a jump and stomp animation.
I liked the shrinking world representing the shrinking population.
I like the idea behind the gameplay but it's too easy to dodge the bullets. It could do with some different attack patterns introduced gradually over time to make the game more difficult.
The goal of the game seems to be a bit confused. One of the stated goals is to eat humans since, as you said to me in IRC, they're delicious. However, since there is a hard cap on the number of humans I can eat before the game ends, I can score many more points by instead jumping over humans and concentrating on destroying buildings instead.
I really like the little touches in this game such as the snoozing character on the title screen dreaming of the option you're pointing to, the subtle use of background graphics as HUD, the parallax starfield (even if it is technically wrong :)) and the trees in both background and foreground.
The scoring could be made more interesting by maybe giving a multiplier for humans eaten/buildings destroyed in quick succession, or something like that.
I'm not really sure what the timer is for, and it keeps counting while paused :).
I'm a bit fed up with hearing autotracker songs now, although you've picked a relatively good one. I hope that people will soon start to at least change the default samples, and maybe do some editing of the output to make the tunes a bit more interesting.
I think there might be something wrong with me that I loved stomping the cities and the people so much, but obviously I'm not alone.
The gameplay got pretty repetitive.
Great music/sound effects.
The game crashed Chrome OSX on WebGL version... not sure why though.