Pocket Planet by MoltenMustafa
First things first: This game runs like absolute crap. I know, and I'm sorry. The way game maker handles objects makes it really hard to optimize without re-writing tons of code. I guess I could have coded it a bit better, but oh well.
Anyway! This is game is kind of a ... platformer RPG of sorts? It has some grinding in it, but that was mostly because I enjoy that kind of stuff, not because I wanted to pad out the game. The main goal is to get to the ... goal thingy in the middle of the planet.
I'm sorry if this doesn't tie to the theme that well. I tried to make the ending fit it better, but I don't think it worked as well as it could have. I ended up rushing because I would prefer to sleep soundly tonight without stressing over Ludum Dare.
Anyway, controls are included in the readme, so be sure to read it! Thanks for playing. I had a lot (A LOT) of fun making this. :)
Anyway! This is game is kind of a ... platformer RPG of sorts? It has some grinding in it, but that was mostly because I enjoy that kind of stuff, not because I wanted to pad out the game. The main goal is to get to the ... goal thingy in the middle of the planet.
I'm sorry if this doesn't tie to the theme that well. I tried to make the ending fit it better, but I don't think it worked as well as it could have. I ended up rushing because I would prefer to sleep soundly tonight without stressing over Ludum Dare.
Anyway, controls are included in the readme, so be sure to read it! Thanks for playing. I had a lot (A LOT) of fun making this. :)
| Windows/Linux (Wine only) | https://www.box.com/s/f85c9f32ad30e113298c |
| Source (Windows only) | https://www.box.com/s/1eb26d6c69cf76efeab4 |
| Timelapse | http://www.youtube.com/watch?v=kFIc8rvKUvU&feature=youtu.be |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1534 |
Ratings
| Coolness | 17% | 1039 |
| Overall | 4.12 | 10 |
| Audio | 4.06 | 14 |
| Fun | 4.18 | 1 |
| Graphics | 4.17 | 34 |
| Innovation | 3.82 | 69 |
| Mood | 4.08 | 7 |
| Theme | 4.50 | 4 |
The underhang was incredibly cruel, though. I died fighting the final boss, restarted at the checkpoint, and was knocked off directly onto the desert checkpoint. I had already fallen off once and retraced my way through the dungeon, and I ragequit.
Gave up after getting to the little checkpoint in the underhang though - when I died it (seemingly erroneously) teleported me back to the desert zone, and I couldn't muster the will to fight my way back down there again.
Cool that you've got save states though, maybe I'll give it another go later.
I did beat it, but I think only by going back to the boss over and over until his hit points were worn down. He's hard. And the underhang spawn is placed such that if you die you're likely to just fall right off it, and then you have to suicide before you touch another respawn spot!
But, I loved this; one of my favorites so far...
BTW it ran super smooth on my machine, so it's not that bad. :)
Realisation is great, split in several "worlds" with different themes is excellent, gameplay is ok, sound and musics are pretty great (for a 8bit style), scene camera is brainded, graphics are varied. Very good overall !
Thanks for the game =)
Too bad it runs too slow in my computer, so I won't be able to rate it in most categories.
Different music for each area was great. The game feels like a mini-castlevania!