Lilac.27 by oddgoo
Lilac the cosmonaut travels around Tiny Worlds to exterminate the galactic vermin!
Click and hold to shoot!
More Instructions in-Game!
Progress updates in the Journal!
Another exclamation sentence!
Bonus: Kitten.Challenge included =)
Note: feel free to go full-screen on the web-player for extra immersion (Right-Click)
Click and hold to shoot!
More Instructions in-Game!
Progress updates in the Journal!
Another exclamation sentence!
Bonus: Kitten.Challenge included =)
Note: feel free to go full-screen on the web-player for extra immersion (Right-Click)
Ratings
| Coolness | 71% | 3 |
| Overall | 3.99 | 26 |
| Audio | 3.65 | 46 |
| Fun | 3.77 | 36 |
| Graphics | 4.43 | 9 |
| Humor | 2.52 | 291 |
| Innovation | 3.62 | 126 |
| Mood | 3.69 | 41 |
| Theme | 3.98 | 37 |
Z and C are to uncomfortable. They should be on Q and E.
But, overall, good game :)
p.s. monster are too quick!!!!
The best/funniest part was when you step on the "teleport" first time and fly through the air to another planet. That felt sooo cool when you didn't expect it at all.
Maybe too much bloom on some occasions, but overall good looking game. Good use of the theme too.
This entry was beautiful, quick, fun, and had a twist that really harnessed the theme nicely. While many Unity games come off as hokey level-editor levels, this is a game with a unique style all its' own. It should be noted the music added to the mood a lot here, it fit well. Very important.
Sometimes I feel like moving is a biiit sticky. A shadow under the player would be ace.
One of the best entries IMO. Absolutely a great game.
PS
My first thought was "I want to learn to make this." Really think this would make a solid unity tutorial. But maybe that's because I'm jealous a
And the "shoot to start"-gag is brilliant. Nicely done!
%0
This is the first LD48 game that I've bothered to download the source for - you've got a bunch of cool stuff going on here that I want to steal ;)
What I found to be the most distracting was how the rotation of the camera didn't work at times as it felt like it was colliding into the planet. This almost made it unplayable at times with the last planet being the worst. I haven't looked at the sources but how I would solve the rotation would be to make the player object always face the planet with LookAt and have the camera as a child object and simply rotate it around an axis.
Also I couldn't quite figure out how the shooting was supposed to work, considering the start menu I'd say the arrow lands where you point but it wasn't apparent to me as it some times didn't work and I would have to aim above or below to hit the enemy.
I really liked the graphics though, there was just the right amount of bloom to give it a softer feel in my opinion and I especially liked the terrain.
Using 2D billboards for the character and enemies was great, reminds me of old playstation games. A full 3D model would probably not have added anything so it was a good choice. :)
Also I liked how there was a final boss at the end, you really felt overwhelmed which I think is good for a boss fight.
Excellent work!
this looks amazing, sounds amazing, plays amazing. there were even parts where I had fun. *fun*, for fuck's sake. maybe I'm being harsh, but I thought that all of these fancy Unity games with pretty 3D graphics weren't supposed to be fun! good job.
One minor issue in that one time I teleported to a planet and landed straight in some lava, but seeing as I respawned on that same planet in the correct place it was an incredibly minor bug.
My only issue was with the camera controls, was a bit of a pain to use Z and C to turn it. Could have used left click and drag instead, that would have worked better I imagine (or Q and E as others have said)
But yeh, well done!
Awesome job, thanks!
Ive posted the Post-Compo version with the following fixes:
-Camera Controls now with Q and E
-But, moving the camera shouldn't even be necessary anymore, now a proper angle is applied as you land on a planet.
-Added a light shadow to the character.
-Decreased the intensity of glow by a bit.
great game.