{"author_link":"\/author\/sockfolder\/","author_name":"sockfolder","author_uid":"18463","comments":[{"author_name":"jbasinger","author_uid":"9019","time":"Apr 18, 2016 @ 2:44am","epoch":1460947140,"text":"Getting a couple errors trying to run this:\r<br\/>\r<br\/>The program can't start because ucrtbased.dll is missing from your computer. Try reinstalling the program to fix this problem.\r<br\/>\r<br\/>The program can't start because OpenAL32.dll is missing from your computer. Try reinstalling the program to fix this problem."},{"author_name":"Penthaquill","author_uid":"62795","time":"Apr 18, 2016 @ 8:12am","epoch":1460966820,"text":"Nice!!!"},{"author_name":"Baknik","author_uid":"22088","time":"Apr 19, 2016 @ 6:00am","epoch":1461045300,"text":"The art is nice! While I can appreciate your attempt to create a more complex rule set, there's a lot of rules thrown at the player right away."},{"author_name":"Tsevion","author_uid":"91410","time":"Apr 19, 2016 @ 7:23am","epoch":1461050280,"text":"A confusing set of rules, but once you wrap your head around them, it's really interesting and deep. The rule interactions do make it a little hard to predict what will happen though."},{"author_name":"Cerno_b","author_uid":"83463","time":"Apr 19, 2016 @ 10:30am","epoch":1461061500,"text":"Looks good. \r<br\/>\r<br\/>I can't wrap my head around the transmutation wave mechanic though. Do I understand correctly that I need to have the color wheel memorized in order to know where the wave has an effect? Maybe some info graphic somewhere on screen in the game would help here."},{"author_name":"RegaCaska","author_uid":"50031","time":"Apr 20, 2016 @ 12:14am","epoch":1461110940,"text":"Cool game, but difficult to get a handle on the rules. I Like most of the art."},{"author_name":"gogo199432","author_uid":"44205","time":"Apr 20, 2016 @ 8:33am","epoch":1461140880,"text":"An interesting game, maybe a bit more tutorial would have been nice, but whatever :)"},{"author_name":"Paulgami","author_uid":"49041","time":"Apr 21, 2016 @ 11:47am","epoch":1461238920,"text":"Really interesting mechanics once you get the hang of them. I like the limitations on how you can move the tiles as well - it plays well with the rest of the rules and forces you to think rather than just looking for three-tile patterns."},{"author_name":"cakeknuckles","author_uid":"7792","time":"Apr 25, 2016 @ 2:18am","epoch":1461550380,"text":"really interesting game, although the rules are a little hard to wrap my head around. but all in all it's nice to see a shape matching game with some variety in the rules."}],"images":["ld35\/18463-246cd1c77a8614de06afc7b3ed5a67dc.jpg","ld35\/18463-779d2ce6a17823557a5b251dabd6ce77.jpg","ld35\/18463-477e19ae49df148c21274e27958b6bb3.jpg"],"links":[{"url":"http:\/\/justmillingaroundonline.com\/LD35\/MatchlockAlchemy.zip","text":"Windows"},{"url":"http:\/\/justmillingaroundonline.com\/LD35\/MatchlockAlchemySource.zip","text":"Source"}],"metadata":{"g_key":"3041","g_author":"18463","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3071","g_title":"Matchlock Alchemy","g_status":"UCHK1","g_place":"476","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/18463-shot0-1460949282.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/18463-shot1-1460949282.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/18463-shot2-1460949674.png-eq-900-500.jpg"],"text":"Matchlock Alchemy is a matching puzzle game, where you match tiles to damage your enemy. Tiles are 'matched' if there are at least three consecutive tiles of the same color in a row or column.\r\n\r\nInstallation: Visual C++ Redistributable for 2015 required: http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=48145\r\nRun oalinst.exe (included in zip) if OpenAL32.dll is missing.\r\n\r\nThe game follows the \"shapeshift\" theme in two ways:\r\n1) The primary matching mechanism involves shifting a row of shapes to the right.\r\n2) There is a secondary \"spell\" system, that lets you transform (\"shapeshift\") one shape into another.\r\n\r\n(Until you move a tile, it won't match, so there may be matching tiles when the game starts)\r\n\r\nThe exact mechanics are complicated, but don't be afraid to use stuff willy-nilly: it often works out well. Once you win, you can keep playing forever at harder and harder difficulties.\r\n\r\nThere are two ways to interact with the tiles:\r\n1) Click a bouncing bullet to shift that row to the right. The far right tile is then earned as a spell tile at the bottom of the screen. You have a limited number of bullets per round.\r\n2) Drag a spell tile to a glass bulb to cast a \"Transmutation Wave\" on the associated column. The color of the wave is the color of the tile.\r\n\r\nTransmutation has the following effects when the wave hits a tile:\r\n1) If the color matches the tile, nothing happens.\r\n2) If the color is 2 away on the color wheel, the tile is transmuted into the color between the 2 colors and is \"charged\" (glowing white light).\r\nColor wheel: https:\/\/memylipsandeyesdotcom.files.wordpress.com\/2016\/01\/2-secondary.jpg\r\n\r\nEx: Suppose you see R O R R (red orange red red). If you send a P (purple) at the O, it will turn into a red and match.\r\n\r\nWhen a \"charged\" tile is matched, it fires its own Transmutation Waves in all 4 directions.\r\n\r\n3) Otherwise, the tile is accented with that color (4 triangles at the corners). This lets the tile count as that new color for matching purposes, but you still need 3 tiles in the match with the correct color.\r\n\r\nEx: Suppose you see R O R R. If you sent a R at the O, it will be accented with red: R <O> R R. These 4 tiles then match because there are still 3 tiles with the correct color.\r\n\r\nThe black tiles (\"Chaos\" tiles) are special and work in different, mysterious ways. Chaos \"accents\" match any color and are quite powerful.\r\n\r\nNote: Octahedral tiles transmute other octahedral tiles, and circle tiles transmute other circle tiles. Equivalently, primary colors transmute other primaries, and secondary colors transmute other secondaries.\r\n\r\n\r\n","title":"Matchlock Alchemy"}