Cracked by TimBeaudet

[raw]
made by TimBeaudet for LD23 (JAM)
Jam project with BlackBird and joekinley-

Save the kids from doom!




We would really like to hear what you have to say about the game. What you liked, didn't like, improvements etc!

Ratings

Coolness 10% 1120
Overall(Jam) 3.61 42
Audio(Jam) 3.50 51
Fun(Jam) 3.58 29
Graphics(Jam) 3.05 149
Humor(Jam) 2.35 124
Innovation(Jam) 3.76 24
Mood(Jam) 3.19 74
Theme(Jam) 3.00 118

Feedback

BenW
24. Apr 2012 · 01:16 UTC
Not bad, second level is broken. Also when I save enough guys I wish I could just end the level.
jeffz
24. Apr 2012 · 01:59 UTC
very cool, enjoyed the music and the concept
Aaron San Filippo
24. Apr 2012 · 03:18 UTC
Fun! Seems I couldn't walk on the grass at all.
joekinley
24. Apr 2012 · 06:12 UTC
You can walk on the grass, it just takes you 2 action points, which you might not have at times
Hegemege
24. Apr 2012 · 06:48 UTC
wow, this game surely is one of my favorites so far! Now I can't get the music off from my head, where have I heard it before?... In overall, a very, very nice game!
tcstyle
24. Apr 2012 · 07:31 UTC
Neat idea, works pretty well. The increasing difficulty doesn't seem as consistent as it should. I like the sound atmosphere.
Jigxor
24. Apr 2012 · 08:22 UTC
The presentation was fantastic! My only suggestions would be to perhaps remove the fading in and out of blackness, it was a bit disorientating. The whole game was very polished and the puzzles were fun and satisfying to complete.

I really enjoyed it! Great job!
howieV (binarygirl)
24. Apr 2012 · 21:26 UTC
one of my favs so far.. and one that ive played the most.. good job man :)
oldtopman
24. Apr 2012 · 22:33 UTC
Great game with features I've never seen anywhere else. Not certain what this has to do with tinyness, but still fun to play. Release this on iOS and you have a day 1 purchase :D
Kharza
25. Apr 2012 · 01:35 UTC
Reminds me of squeezing that last little bit of time unit use out of troops in x-com :)
eburn184
25. Apr 2012 · 02:56 UTC
Fun game! It was disappointing to see a few of my guys fall to their doom. I had a blast playing it
Christina Antoinette Neofotistou
26. Apr 2012 · 21:03 UTC
I like the idea. The game feels a little tedious and slow to control however. Mainly because the *long* 2 second blackouts in between.
ra4king
26. Apr 2012 · 22:46 UTC
Amazing game! Love the background music, love the sound effects, love the graphics. Overall really great job!
danmacalow
27. Apr 2012 · 22:41 UTC
You people are just amazing! This is by far the best game I played and makes me want to go back to the game even if I loose. Love the music fits in very well with the game :)
Fireblend
28. Apr 2012 · 02:47 UTC
Pretty cool! The music didn't fit the other parts of the game too well though, but it's a pretty fun game :)
Andrew
04. May 2012 · 12:15 UTC
A solid entry, only lacks a little polish
ratking
08. May 2012 · 10:33 UTC
Very polished, great job!
Shadow
08. May 2012 · 17:35 UTC
Good game. For the graphics and instructions I was expecting a traditional strategy battle game, but once the floor started cracking I could see the clever twist you made there. Nice music and graphics btw. Kudos to both of you.
Shadow
08. May 2012 · 17:37 UTC
ERRATUM: *From the graphics...
Also a little question, is it always possible to save all the dudes? or there are levels where no matter what you do, saving them all is not an option?
bompo
09. May 2012 · 22:51 UTC
Fun puzzle game!
KevinWorkman
09. May 2012 · 22:59 UTC
Excellent work. I agree that the game felt a little slower than it could have because of the "long" timeouts between turns. But if you threw in some more variety (different kinds of tiles for example), this would be a really addicting game. Great job.
matthias_zarzecki
09. May 2012 · 23:03 UTC
This is a great puzzle-idea. Also, using hexes makes it a lot more interesting :)

Nice work on the level-design. The concepts are well-explained, an the levels ramp up (mostly) nicely in complexity. Level 3 is a jump in difficulty, though.

Sadly, the soundtrack, though technically alright, does not fit AT ALL.

Still, nice work!
summaky
10. May 2012 · 07:00 UTC
Excellent puzzle game! The level difficulty wasn't very consistent, with earlier levels being harder than later. The music was very cool and the sound effects cute. The idea is also great, but I can't see the link to the "tiny world" theme.
mneubrand
10. May 2012 · 21:35 UTC
Great concept. Really enjoyed the animations. Though the first levels seem trivial it gets really challenging later on.
josefnpat
11. May 2012 · 15:55 UTC
Very nice game! It was both fun and entertaining!

The controls could have been cleaned up a bit I think, so I could move my pieces without having to wait for the previous piece to finish dancing in the castle.
Raptor85
11. May 2012 · 23:54 UTC
Good music (though tbh didn't fit the game that well), some of the later levels are actually easier than the earlier ones, the play mechanic for a puzzle game is good though, but It got a little repetitive at times.
BlackBird
12. May 2012 · 15:21 UTC
Shadow- unfortunately some of the levels it was not possible to save all the guys. We wanted to make it possible on each of the levels.

We are still working on the project and have been reviewing / addressing all the comments and concerns. So keep them coming!
JaJ
12. May 2012 · 15:56 UTC
The game felt more like a memory game than a puzzle or strategy game, but the concept and controls were very simple and elegant, something that's not easy with this genre. Some little tweaks in the concept could turn this into a very smart game.
Christina Antoinette Neofotistou
12. May 2012 · 22:17 UTC
My only criticism would be the fade to black in between moves. It feels a little too flickery. I'd reduce it a bit, and maybe reduce its duration, to speed up gameplay. Otherwise, very innovative and fun! Kudos
castor
13. May 2012 · 10:28 UTC
Cool game. Really liked how the game worked.
dr_soda
13. May 2012 · 19:26 UTC
Very nice effort here, with some good puzzles and a nice gameplay sensibility. I only wish the game had a "save" feature that let you pick up where you left off if you leave or refresh the page.