Cube World by FireSlash
!! IMPORTANT !!
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== About ==
The objective of Cube World is to get off Cube World. To that end you can jump off a cliff (Not productive), or use the Dimensional Door to go to another world.
Each world is relatively tiny (progressively less so), and likely less hospitable than the previous. But hey, it's not a cube!
== How to play ==
Z (or Y) and X rotate the world.
R to restart level
Arrow keys move (Up to jump)
You can push boxes.
Spikes hurt. Lasers are not good for your health.
== BONUS ==
The entity definition and tile set data can be found in the assets folder. Download the Tiled map editor to use.
== Team ==
Programming: Chris Kadar
Art: Timothy Johnson
Audio: Jacob Diaz
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== About ==
The objective of Cube World is to get off Cube World. To that end you can jump off a cliff (Not productive), or use the Dimensional Door to go to another world.
Each world is relatively tiny (progressively less so), and likely less hospitable than the previous. But hey, it's not a cube!
== How to play ==
Z (or Y) and X rotate the world.
R to restart level
Arrow keys move (Up to jump)
You can push boxes.
Spikes hurt. Lasers are not good for your health.
== BONUS ==
The entity definition and tile set data can be found in the assets folder. Download the Tiled map editor to use.
== Team ==
Programming: Chris Kadar
Art: Timothy Johnson
Audio: Jacob Diaz
| Windows | http://fireslash.net/~fireslash/devel/LD23.zip |
| Source | http://fireslash.net/~fireslash/devel/LD23_src.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3130 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.59 | 44 |
| Audio(Jam) | 3.45 | 55 |
| Fun(Jam) | 3.56 | 30 |
| Graphics(Jam) | 3.66 | 79 |
| Humor(Jam) | 2.48 | 112 |
| Innovation(Jam) | 3.09 | 107 |
| Mood(Jam) | 2.86 | 116 |
| Theme(Jam) | 3.13 | 99 |
Obviously yours is much more complete than mine and I loved it. It was a very different experience from AYIM because your game mostly focuses on controlling the secondary objects. Made for some pretty challenging stages. Nice job all of you!
Very cool art, musics and puzzles here nonetheless. I would have seen a different background than that. Nice that you added secrets too.
The hit box of the spikes is insanely big.