The Tiny World of Pixels by Wampus
This was meant to be a very different game but I ran out of time so had to rush something at the last moment. The result is playable but simple.
Ratings
| Coolness | 84% | 2 |
| Overall | 2.64 | 648 |
| Audio | 2.57 | 391 |
| Fun | 2.28 | 713 |
| Graphics | 3.15 | 301 |
| Humor | 3.03 | 133 |
| Innovation | 2.57 | 603 |
| Mood | 2.72 | 404 |
| Theme | 3.70 | 108 |
When I started to create the creatures and plants in Photoshop I realised it was going to take to long. I was already tired from not sleeping much Friday night so I backtracked, ditched some of the partially made content and went for something simple and quick.
+Great presentation
+Smoothly implemented
-Found game a bit too easy. Perhaps having a time limit would help?
-A little disappointing that after great build-up, game was pretty basic whack-a-mole
The gameplay it's a little repetitive but it's funny to tap things, probably on desktop it's not so good as on a phone.
But I kinda have to agree about datahaven's "whack a mole" comment. It really didn't fit. The collecting game sounds far more fun and in line to the build up, but I can understand running out of time on these sorts of things.
I'd be interested in playing the more developed version if you do it--the pixel-zooming thing is pretty cool. Maybe have the picture be an atanomically correct figure, and have the training levels you-know-where. :D
The whac-a-mole decision is what came of asking myself, "Given only a few hours left in LD and no game yet, what's the quickest and easiest thing you could pull off just to finish?" My first idea was an animation of a giant monster suddenly attacking the screen but I figured that's not *really* a game.
I regret the aesthetic difference between the galaxy of pixel painted and the characters we have to smash.
I love how the utter silliness of the eventual game contrasts with the serious intro.
Maybe you could build upon the basic idea?