Giant Wizards from the Outer Rim! by tompudding
Giant Wizards from the Outer Rim!
When you're a giant wizard,
All worlds seems tiny...
This is a turn-based wizard simulator a bit like chaos, except it's on a tiny world map that wraps around and your wizards are giants that can wade through the ocean. Also there's only the one spell ...
Instructions:
- Read the README
- Do what it says
- Know also that dragging with the right mouse button moves the map
I'm not sure if it will work on a 32-bit machine or not as I don't have access to any. Sorry if it doesn't
When you're a giant wizard,
All worlds seems tiny...
This is a turn-based wizard simulator a bit like chaos, except it's on a tiny world map that wraps around and your wizards are giants that can wade through the ocean. Also there's only the one spell ...
Instructions:
- Read the README
- Do what it says
- Know also that dragging with the right mouse button moves the map
I'm not sure if it will work on a 32-bit machine or not as I don't have access to any. Sorry if it doesn't
Ratings
| Coolness | 50% | 3 |
| Overall | 2.48 | 727 |
| Fun | 2.26 | 723 |
| Graphics | 2.78 | 492 |
| Humor | 1.63 | 710 |
| Innovation | 2.44 | 661 |
| Mood | 2.21 | 714 |
| Theme | 2.33 | 747 |
ImportError: ./libnsl.so.1: symbol __libc_rpc_getport, version GLIBC_PRIVATE not defined in file libc.so.6 with link time reference
Graphics looks good but the two previous problems are deal breakers :/
Took me a couple of minutes to figure out which was my wizard at first, might be good to have an option to centre the view when it's your turn.
The game eventually crashed for me, here's the Traceback;
Traceback (most recent call last):
File "<string>", line 76, in <module>
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 462, in Update
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 329, in Update
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 186, in NextPlayer
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/wizard", line 202, in Select
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/texture", line 281, in Enable
NameError: global name 'Hover' is not defined
Rather nice but it's also way too easy to watch the AI duke it out and pick off the scraps afterwards.
Lots of potential though, nice work.
Traceback (most recent call last):
File "<string>", line 86, in <module>
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 471, in MouseMotion
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 313, in MouseMotion
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 348, in GetTile
IndexError: list index out of range
Anyway, there's a lot of potential in this concept. I hope you do more with it.
Very nice game! Shame there isn't much more to it :)
I did have the game randomly close a couple of times, and the interface is really really clunky for a game with one unit (having to click move again and again gets tiring).