Block Switch by madbranch
Get to the end of the level by placing blocks and switching between parallel worlds.
| Web | http://madbranch.github.com/ludumdare23/ |
| Source | https://github.com/madbranch/ludumdare23 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3975 |
Ratings
| Coolness | 33% | 851 |
| Overall | 3.50 | 141 |
| Audio | 2.35 | 480 |
| Fun | 3.55 | 82 |
| Graphics | 3.15 | 301 |
| Humor | 2.45 | 320 |
| Innovation | 3.55 | 145 |
| Mood | 3.00 | 252 |
| Theme | 2.70 | 584 |
I'm only criticizing it because I think it has potential. Overall very well done :-)
I find placing blocks at the right height a bit annoying... maybe aim with the mouse within a limited range. It doesn't have to make sense (the blocks already just disappear and reappear), and I don't think the point of your game is to learn the height vs time relation for a jump. Especially since you spend most of your jump at the highest point, which puts a block just above where you can jump to.
Also don't need separate keys for pick up/put down.
When I got to very close to the leaf, I jumped up and had to do that loop again. Seems more like a perception trick than a peice of gameplay -- I just don't think of jumping through ceilings much in every day life.
I got to the bottom left corner (I think) and got stuck. Did I win?
Also I had to test the gameplay myself when I jumped on a dog. Having to test the rules brings you out of the game.
About zzForrest's comment... I don't agree with him, but it does feel very "Here are two mechanics, it is a game." Maybe make it so the blocks you place also only exist in some dimensions? Some way to make the two things compliment each other, or seem like 1 mechanic instead of 2.