Tiny Island Adventure by AdventureIslands
Tiny Island Adventure tells us a story about young, girl mechanic Lydia, who once build her house on a floating island, but for her misfortune, it one night suddenly flew to the sky with her and her house on it!
Ever since she has been stuck high in the sky.. until one day another floating island appears next to hers. Lydia decides to explore the new island, in hopes that she could figure how to escape from the tiny floating islands.
Read post-release thoughts:
http://www.ludumdare.com/compo/2012/04/23/tiny-island-adventure-post-mortem/
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Controls:
Use Arrow Keys to move, Z to Jump, Up arrow to enter doors.
Enter to advance text or start the game in main menu
P to pause, - and + to adjust sound and 0 to mute.
Esc to skip the intro.
Ever since she has been stuck high in the sky.. until one day another floating island appears next to hers. Lydia decides to explore the new island, in hopes that she could figure how to escape from the tiny floating islands.
Read post-release thoughts:
http://www.ludumdare.com/compo/2012/04/23/tiny-island-adventure-post-mortem/
---
Controls:
Use Arrow Keys to move, Z to Jump, Up arrow to enter doors.
Enter to advance text or start the game in main menu
P to pause, - and + to adjust sound and 0 to mute.
Esc to skip the intro.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.79 | 57 |
| Audio | 3.16 | 162 |
| Fun | 3.40 | 131 |
| Graphics | 4.29 | 24 |
| Humor | 2.48 | 308 |
| Innovation | 2.54 | 623 |
| Mood | 3.48 | 75 |
| Theme | 3.55 | 160 |
I'd love to see this explored further. Great job (especially for 48 hours!)
Great job in making such a complete looking game.
For me the controls are working great too. Gravity might be a bit too strong, but better too strong as too weak.
Really awesome!
http://www.ludumdare.com/compo/2012/04/23/tiny-island-adventure-post-mortem/
The only thing I could suggest is maybe heighten the friction so you float a little less :3
Oh, and I loved the little islands concept :)
I felt at times that the moving objects were unfair. They ganked me without warning a few times, and their collision boxes seemed unforgiving. They could use some indicator for when they're about to spawn!
Otherwise, though, solid graphics, sounds, and designs!
The worst part maybe is the control of the player, the holes with brown stones and pikes in the middle had kill me thousands times.
Congratulations!
And the sounds are great too, which is rare ;)
Only criticism is I'd agree with others that I wish I had more control over the jump.
Also amazing what Stencyl can do. I think I may consider it for my next jam after what I played here (going with Unity/FlashPunk/etc still requires to focus too much on the programming and not on the game content).
Nice entry though!
Sounds and music are not legendary but still ok.
Graphics are simple and good.
Good job there, thanks for the game !
I think the level design was a little frustrating at times, there were lots of tiny platforms to land on, I think the player slid too much for that. Having a mid checkpoint may have helped on a couple of the frustrating deaths. I liked the graphics, it's very bold and easy to read!
Great job, I'm sure your game will do well!
But why (WHY) do you have to begin this otherwise brilliant thing with so many clichés? "Spunky Mechanic Girl"? That has an own (massive) TVtropes-page. It's not even necessary to the "story". Slow and boring wall-o-text-intro? I skipped over it without a second glance. Jumpin on the Z-key? We've been over this, german keyboards place this one differently, -> warped and painful hands.
I threw the mechanic girl part there just because I though it would be weird of little girl otherwise going around building rockets. No other reason really. Though in the sequel her mechanic skills will be in bigger focus and important plot point.
The movement was a little different but once you get used to it it worked quite well. There was a couple of collision problems when walking along the ground or pushing boxes. Other than that this had great graphics, music, and level design. Quite fun to play and great to see that you got a complete game with a proper ending!
Character controls were spot on, and I really liked the graphics style. Level design was nicely done as well, I appreciate the fact that the mini levels were designed to be a challange to get though from both directions. You obviously did that to get more mileage out of the game, and it worked!
My only issue is that there is no timelapse, would have liked to have seen your development!
Lydia! Y u can't swim?!
All in all, a very nice game.
The collision had some problems sometimes, getting stuck at an edge e.g.
However i'm really not fond of the story. "A new Island" "another new island" "now I can leave". Ok... but why??? Why are they appearing ? why did the original island start moving ? how comes she can build a spacecraft/a plane ?
That's the only detail. Gameplay could be slightly improved yet your already did something really great.