Nano Spin by bitbof
In a world inhibited by nanobots you have to get from A to B. But how? Rumor has it there is a lot of spinning involved.
This is my third game here at Ludum Dare.
Everything is explained in game.
Have Fun.
made using:
Libgdx, Photoshop, Ableton Live, Sfxr
This is my third game here at Ludum Dare.
Everything is explained in game.
Have Fun.
made using:
Libgdx, Photoshop, Ableton Live, Sfxr
Ratings
| Coolness | 92% | 2 |
| Overall | 3.77 | 61 |
| Audio | 3.55 | 66 |
| Fun | 3.63 | 61 |
| Graphics | 3.35 | 228 |
| Humor | 1.84 | 632 |
| Innovation | 4.04 | 33 |
| Mood | 3.09 | 208 |
| Theme | 2.65 | 606 |
I'm not sure if this is intentional but its really hard to aim properly while spinning (holding space).
It would be nice if something marked the end goals of the level, there were a few times I didn't know where to go or thought I had already reached the end.
The goal emits waves that are visible in the background. I guess it's too subtle a hint for people to notice.
The controls felt a bit too slow. Other than that, solid game.
Spinning mechanic is an innovative concept.
I haven't played all levels but I can see a good design. :)
Good work!
A very good example of coming up with a great core mechanic and polishing the hell out of it, great job!
.........................20 minutes and counting, waiting for it to load................................................
Oh for CHRISSAKES! It failed to load!
Looks cool, anyways.
More seriously, why did you choose to have the background color changing ? This is a good idea but misused in my opinion.
The rest of the game is a classic very well done.
Good job :)
Anyway, congrats on the game, really original and fun!