Nano Spin by bitbof

[raw]
made by bitbof for LD23 (COMPO)
In a world inhibited by nanobots you have to get from A to B. But how? Rumor has it there is a lot of spinning involved.

This is my third game here at Ludum Dare.

Everything is explained in game.
Have Fun.

made using:
Libgdx, Photoshop, Ableton Live, Sfxr

Ratings

Coolness 92% 2
Overall 3.77 61
Audio 3.55 66
Fun 3.63 61
Graphics 3.35 228
Humor 1.84 632
Innovation 4.04 33
Mood 3.09 208
Theme 2.65 606

Feedback

keenblaze
23. Apr 2012 · 13:32 UTC
Simple and great! Love this type of games
ratboy2713
23. Apr 2012 · 14:32 UTC
Very fun, however it is quite large (too big to fit in my browser) and at that size runs very slowly. Still, great concept and love the music.
Acheron
23. Apr 2012 · 15:12 UTC
The spinning mechanic is a nice concept. Controls are rather wonky, but still rather neat.
cantorfew
23. Apr 2012 · 15:55 UTC
I liked this. I thought two of the levels were too similar (the tree and inverted tree) but then realised how much I learned between these levels. So I think it was a good difficulty ramp.

I'm not sure if this is intentional but its really hard to aim properly while spinning (holding space).
hulahulahest
23. Apr 2012 · 16:08 UTC
Fun game, but it screwed up the color balance on my monitor after closing! Bad!
Taugeshtu
23. Apr 2012 · 16:20 UTC
This was awesome expirience! Thank you for that joy, and curse on you for making it so short!) I want moar!!!
KevinZuhn
24. Apr 2012 · 02:57 UTC
Navigating the world as an awkwardly long stringamajig was great! It's like an arthritic version of snake. There needs to be more!

It would be nice if something marked the end goals of the level, there were a few times I didn't know where to go or thought I had already reached the end.
the8donut
24. Apr 2012 · 08:48 UTC
Fun mechanics, clever level design, and sweet art style and music. Good job!
Lidfrid
24. Apr 2012 · 09:33 UTC
Very good game, cool concept and realization!
Mago
24. Apr 2012 · 09:52 UTC
The game surprised me very positively. Nice idea and realization.
piterlouis
24. Apr 2012 · 11:58 UTC
Excellent game, you have five stars in innovation!. Good work.
Pacifist Games
24. Apr 2012 · 12:07 UTC
Excellent! As of right now, best LD23 game I've played! Great concept, great execution! I got stuck on the puzzle with the giant room full of white balls.
vrld
24. Apr 2012 · 12:10 UTC
Simple, yet very effective. This is how a ludum dare game should be.
tequibo
24. Apr 2012 · 15:25 UTC
Interesting mechanics, but controls are confusing, sometimes direction is unpredictable. And I think it would be nice if there was some visual indication of goal on each level.
🎤 bitbof
24. Apr 2012 · 15:44 UTC
@KevinZuhn and @tequibo
The goal emits waves that are visible in the background. I guess it's too subtle a hint for people to notice.
zenasprime
24. Apr 2012 · 16:58 UTC
The game didn't load in Safari for Mac. :(
hungyg
24. Apr 2012 · 16:58 UTC
The spinning thing is good, the graphics are great, on one hand. On the other, it has got nothing to do with the theme, the controls are illogical (or at least I don't see the sense in which end I'm controlling when), and the music is rather annoying.
NateNaterson
24. Apr 2012 · 17:02 UTC
Great game! Got very frustrating sometimes but there's a lot of great concepts going on.
Endurion
24. Apr 2012 · 17:09 UTC
Good, simple idea!

The controls felt a bit too slow. Other than that, solid game.
naufr4g0
24. Apr 2012 · 17:16 UTC
Graphics is simple but cool!
Spinning mechanic is an innovative concept.
I haven't played all levels but I can see a good design. :)
Good work!
vilya
24. Apr 2012 · 19:32 UTC
Couldn't get this working on Linux. I don't have lwjgl installed and installing it looks like it would pull in a lot of extra dependencies. :-( I'll try again on my MacBook when I get home.
Julian Ceipek
24. Apr 2012 · 22:06 UTC
Didn't get past a white empty screen (after downloading a bunch of java related files) in Chrome and Firefox on Mac OS X Lion. Clicking on the empty screen redirected me to http://bitbof.com/
natpat
24. Apr 2012 · 22:13 UTC
I liked it! Cool concept and the simple artwork works as it is.
demonpants
26. Apr 2012 · 17:15 UTC
Hmm, links appear to be dead.
omaha
26. Apr 2012 · 17:18 UTC
this was terrific! I too made a game with libgdx, glad to see more of us here :) I couldn't get the webgl version to run on my linux machine (chrome 18), but the desktop version played perfectly.
AdventureIslands
26. Apr 2012 · 17:24 UTC
Great concept! really nice and calm, and the controls were very well done.
FlaxenFlash
26. Apr 2012 · 22:13 UTC
Really loved this, simple and beautiful. The only thing I would have made would be to give more precise control over the way the spinning works however it is only a minor point and I thought the rest of the controls were great. I hope you make more of this!
AlwaysGeeky
27. Apr 2012 · 02:31 UTC
Nice concept, executed well. I like this! :)
pighead10
27. Apr 2012 · 17:44 UTC
Should have focused less on the frustrating parts trying to get the long chain through the narrow sections and more on the spinning, but still enjoyable. Nice graphics.
Jiddo
27. Apr 2012 · 17:51 UTC
Really, really, really liked this game, definitely in my top three right now! The gameplay mechanic is very simple, but in a "why didn't I think of that?" kind of way. It is put to good use in the different levels which have a large variation of puzzles. I would just have changed the turning speed a bit for those situations when more than 45 degree accuracy is needed. Right now it is kind of hard to get the right positioning sometimes. I really liked the way the pivot switched from head to head, felt very natural to control.

A very good example of coming up with a great core mechanic and polishing the hell out of it, great job!
Pacifist Games
28. Apr 2012 · 00:47 UTC
Only LD23 game I've played twice, was stuck last time, beat it this time! Love the mechanic. :)
matthias_zarzecki
30. Apr 2012 · 21:33 UTC
Neat mechanic!
vilya
04. May 2012 · 01:32 UTC
Came back to this on a different machine to see if I had better luck getting it running. Glad I did - it's a really nice game. The audio in particular is very atmospheric and it's really interesting concept. Good work!
MadGnomeGamer
06. May 2012 · 02:48 UTC
I came to this purely because your avatar caught my eye! True story.
.........................20 minutes and counting, waiting for it to load................................................

Oh for CHRISSAKES! It failed to load!

Looks cool, anyways.
Dr.Pingu
07. May 2012 · 11:44 UTC
I've never taken LSD, but I think I can imagine the thing now.

More seriously, why did you choose to have the background color changing ? This is a good idea but misused in my opinion.

The rest of the game is a classic very well done.

Good job :)
chambers
13. May 2012 · 00:57 UTC
I enjoyed the game a lot, the rules are very well explained and you learn them by yourself, with no need for tutorials. There's also some emergent gameplay; what you first learned as an action that let you transverse gaps is eventually used as a solution to aligning your character and moving in right angles. The last level was pretty hard and I probably wouldn't have found the exit if I hadn't read your comment in response to KevinZuhn and tequibo.

Anyway, congrats on the game, really original and fun!
Angerus
13. May 2012 · 14:25 UTC
I love the concept and the main idea ! And this was well realize too ! A very good job !