Stampede at the Crooked Thorax Ranch by mimshwright

[raw]
made by mimshwright for LD23 (COMPO)
No preloader - wait for it!
Enter key to start, Click to shoot.
Kill the beetles, stay alive!

The original idea was for a sort of defense game with teeny-tiny creeps coming towards you that suddenly got bigger and harder to kill as they got close; hence, the magnifying glasses to denote the different zones of the field. I rolled that together with an idea about cowboys riding beetles and here's the result!

Ratings

Coolness 86% 2
Overall 3.09 364
Audio 2.56 393
Fun 2.68 503
Graphics 3.47 186
Humor 3.08 115
Innovation 3.04 384
Mood 2.81 343
Theme 3.28 300

Feedback

matheus23
23. Apr 2012 · 18:17 UTC
Lol... already that "Insert Coint" made me laugh at the first moment :DD
The Graphics are really nice, that must have taken a lot of time, but i think the main Idea for that game is missing... something that makes this game unique from gameplay perspective... (Also liked the "glass" effect alot)
chinchang
23. Apr 2012 · 18:17 UTC
like the home screen with the cowboy :) having magnifying glasses was innovative.
jimmypaulin
23. Apr 2012 · 18:18 UTC
Pretty exciting / frantic as they got into the inner zones, really nice interest spike. I liked the scene-setting at the start as well
Lacutis
23. Apr 2012 · 19:54 UTC
Good Game, I love the magnifying glass effect, that really pulls it all together. I also like how they are easier to kill the farther out they are but also harder to see.

Great concept and setting.
Cake&Code
23. Apr 2012 · 20:47 UTC
That glass effect is smart, and a really great play on the theme. I had fun playing, and I loved the little screams the ants had when they died.
MadGnomeGamer
24. Apr 2012 · 04:46 UTC
Nice magnifying glass effect! I found a way to win easy: Zap the bugs at the outside ring while you can get lots of them in one zap. Or is that part of the strategy?

Really nice graphics!

Anyway, fun game, kept me clicking madly for awhile.

PS I liked the intro, too! :)
DaveDobson
24. Apr 2012 · 07:37 UTC
I like the magnifying glass mechanic - very cool. Otherwise, it's very much Missile Command with one city and unlimited rapid shots, but MC was fun, and this is a very solid implementation. One of the top 2-3 entries I've seen - nice work.
bms
24. Apr 2012 · 23:35 UTC
LOL waterbugs asshole :D
xel
25. Apr 2012 · 01:10 UTC
Loved how the magnify glass effect worked. Really interesting idea.
Andrew
25. Apr 2012 · 17:52 UTC
The layered magnifying glasses are a great idea. The cowboy aiming his gun would'v been a nice touch as well.
🎤 mimshwright
25. Apr 2012 · 22:59 UTC
Thanks to everyone for the awesome comments! I'm glad the Magnifying Glass effect was working.
@DaveDobson, It is very Missile command. I am thinking of remaking this game into more of a Robotron type game with the magnifying glasses!
robcozzens
26. Apr 2012 · 04:49 UTC
Great job! Really funny intro. It would have been a nice touch if the gun would track with the mouse pointer (and it was a target).
Zillix
26. Apr 2012 · 04:55 UTC
Wow, great take on a classic game style. Nice presentation!
Chinchilla
26. Apr 2012 · 18:55 UTC
Loved it! The different layers do an awesome job of escalating the tension as they get near.
jwolf
28. Apr 2012 · 00:15 UTC
That's a pretty cool use of visual effects. Gets pretty tense when then close in. Good job!
smvilar
30. Apr 2012 · 17:42 UTC
Nice lens effect! But holy shit those sounds are annoying!
Rectifier
30. Apr 2012 · 18:49 UTC
If you rapid-click directly in front of your face, nothing can get through. But it's tense!

I, too, love the glass effect. Visuals, theme, and narration turn a boring 'spam-click' game into something I really enjoyed.
Nick Cash
01. May 2012 · 05:16 UTC
Very fun, and with great presentation! The cowboy art is priceless :)
Keirua
01. May 2012 · 15:46 UTC
Loved it ! The gameplay is a classic, but the realization makes it fit really well the theme. And it's very fun to play thanks to the idea of zoom levels ("oh no, how comes they made it to this level, I have to get rid of them... oh no, some more are coming on the other side... ahhhhhhhh !")
galman
12. May 2012 · 11:21 UTC
Nice game idea.
But it feels like something is missing.
I really liked tha idea of the glass :-)