Enlargement Issues by Vez
This was my first Ludum Dare, so I learned a lot. I'm quite new to the artwork side of everything, but I've been studying programming for the last couple of years. Overall I had a lot of fun, and I'm happy that I was able to crank out a game given my time constraints, and only barely in time.
Instructions are on the title screen, hope you enjoy it.
Instructions are on the title screen, hope you enjoy it.
Ratings
| Coolness | 32% | 874 |
| Overall | 2.45 | 749 |
| Fun | 2.10 | 778 |
| Graphics | 2.65 | 557 |
| Humor | 1.69 | 693 |
| Innovation | 3.10 | 355 |
| Mood | 1.94 | 807 |
| Theme | 3.42 | 225 |
Second door doesn't open, you'll need to find an alternate route.
Make sure you're looking around the entire room.
There is no indication, how many potions do I have.
And some jumps are tricky, controls does not feel right.
And at one point I was out of potions, so I stuck in the corridor, and this was a gameover I guess. So, that was not a great moment.
Anyway it's good for a first LD, keep on working. Good luck with making games and such!
Did not really understand what to do.
Obviously there were issues with clipping and such - but I would say that was caused by the short time frame in which you had to do this (and it is very impressive for that much time)
Something you could have done was give the player some kind of indication that as to what was going on. What I mean is when you pick things up, or open things, you need either a visual or audio indication that this has happened. Also - what on earth were the black balls XD?