I Refuse by apfrod

[raw]
made by apfrod for LD23 (JAM)
Help the town planner place houses in happy locations. But did you think about everyone in the town?

Uses melonJS

Ratings

Coolness 22% 980
Overall(Jam) 2.39 217
Fun(Jam) 2.29 197
Graphics(Jam) 2.41 211
Humor(Jam) 2.50 107
Innovation(Jam) 3.19 92
Mood(Jam) 2.47 175
Theme(Jam) 2.35 211

Feedback

hungyg
25. Apr 2012 · 15:03 UTC
mine is similar but I think better, for example it has a point to it... this is a waste of time, sorry
azurenimbus
04. May 2012 · 03:50 UTC
The above comment was rude and uncalled for.

Very nice game, I was very surprised when it changed from building to trash collecting, was not expecting that!
hungyg
05. May 2012 · 11:03 UTC
Okay sorry as some have pointed out I was quite rude. I'm sorry. (I still don't see the point in it though.)
Scott Baker
06. May 2012 · 05:39 UTC
If I was a garbage collector, I would drive my truck through houses to pickup the trash. ;)

This is the first game other than mine that I saw using MelonJS. Yay! I wanted to give you all 5's just for that.

OK seriously now. Very cool game. Wish you had a little audio. I imagine that was a time issue. In MelonJS, I always have problems with audio in FireFox.

If this was on a phone, the road and house tiles will be difficult to place with a finger. A little small. Since you said "tap to play" I think mobile is what you were going for. I could be wrong though.

Your transition from mouse controls for house placement to arrow keys / direction pad is awesome! Such a good idea and this really made your game interesting and innovative. I gave you high innovation marks for that.
ilo
11. May 2012 · 21:46 UTC
Very interesting! I liked how you jumped from one perspective to the other; if you think of each mini-game mode as a turn, and have more game modes each with different objectives, it could be fun to plan each turn with all of the objectives in mind, with the ultimate aim of making a city which is completely harmonious. :)
SLiV
13. May 2012 · 11:48 UTC
A bit humourless, but overall not too bad.
JellyFame
13. May 2012 · 11:50 UTC
Nice twist with garbage collection :)
iOS devices semi supported which is nice too. Keep up the good work in JS!
galman
13. May 2012 · 11:59 UTC
Nice concept.
The idea of jumping from one "Mini-Game" to another on the same game is really nice :-)
BubuIIC
13. May 2012 · 12:39 UTC
Work really great in the browser, compliments for that.
As for the game, it's a bit sandbox style, but there should be different prices based on the location of the houses (seaside vs. garbage facility ;-)). Otherwise the switch to the garbage collector was a nice touch :-)
Maple
13. May 2012 · 12:56 UTC
Interesting. Main complaint from me is YOU DRIVE SO SLOW, lol. I also found it rather unintuitive that you have to drive through houses to collect their garbage (even though that's pretty cool, as Scott implies), or rather, that you are forced to drive through grass to collect garbage. It would have been nice for them to leave their trash out on the road if they lived by one, because as it is, it was faster and cheaper to just make a line of houses with no road. It will be interesting to see what you can come up with for next LD48. Be sure to come back and blow us away. :)
Angerus
13. May 2012 · 14:02 UTC
I was a little surprised by the junk collector final moment and I don't see a final goal to this game. But well it's interesting and the question to think about everyone it's maybe the main point of this game!
dray
13. May 2012 · 21:08 UTC
The first part wasn't really understandable because i didn't see the point, the second part is more interesting. In fact, you should remove all the property developer thing and just make a citybuilding improved for the trash collector, would me much clear and fun, i think.
onehandclap
13. May 2012 · 21:09 UTC
I was surprised by this one, it's a nice idea and it's got an interesting twist after the building phase. Cool. =)