Alienbomb Defender by steffen1997

[raw]
made by steffen1997 for LD23 (JAM)
Alienbomb Defender-The Aim is to move Enemy in the bombs,but not even move in the bomb.
The blue Figure(s) is/are the Player,and the red is the Enemy.
The Player not touch the bomb.If the Player touch a bomb the Level will retry.

Fixed Bugs:
Physic collison Bug in Level2.
The bombs have now the double height and width.
New Features:
Particle System in Level1.

Ratings

Coolness 100% 1
Overall(Jam) 2.08 244
Audio(Jam) 2.79 133
Fun(Jam) 1.95 231
Graphics(Jam) 1.67 258
Humor(Jam) 1.62 211
Innovation(Jam) 2.62 172
Mood(Jam) 2.10 209
Theme(Jam) 2.37 209

Feedback

spooks
23. Apr 2012 · 15:02 UTC
Nice entry! I loved the music and it was pretty innovating
Lidfrid
23. Apr 2012 · 15:03 UTC
Pretty confusing game O_O
Sanguine
23. Apr 2012 · 15:29 UTC
The concept is great, but the game was a bit easy though.
DoktorAce
23. Apr 2012 · 15:37 UTC
Confused the hell out of me
Cambrian_Man
23. Apr 2012 · 15:49 UTC
I didn't really get how to play. I mean, I got the controls and all, but a bit more about the rules would have been helpful.
FrankTheTank
23. Apr 2012 · 15:49 UTC
I liked it after I realized what to do. Cool concept and catchy music.
zorf
23. Apr 2012 · 15:54 UTC
Pretty confusing. Passed most levels without really understanding why... Love the psychedelic graphics though. :)
FredericRP
23. Apr 2012 · 15:57 UTC
Pretty confusing. I -think- I reached the second level, but I'm not even sure of that
character
23. Apr 2012 · 16:34 UTC
Took me a while to figure out what was going on. It's not clear what the goal was since both units look identical. But, once you figure out the mechanics, then it's super easy. Maybe too easy. Good job overall. Keep makin' games!
hulahulahest
23. Apr 2012 · 16:47 UTC
Confusing gameplay, confusing graphics. Audio is OK. Very short.
Dracir
23. Apr 2012 · 16:52 UTC
With some sounds for bomb explosions and different bomb size (almost can't see it :P), this would be nice!
VDOgamez
23. Apr 2012 · 17:00 UTC
I'm confused a bit. I can play the game, but there doesn't seem to be much too it. I can move blue guys to the sides and up and down with some really strange controls, and make the red guy hit the bomb, but there are some weird things going on.

Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
Polar
23. Apr 2012 · 17:02 UTC
It has a world, but doesn't seem to be very 'tiny'... by the way, how do you actually play? I sort of worked it out, but it's confusing...
jeroenimooo
23. Apr 2012 · 17:07 UTC
I walked out of the world so fast D:
netmute
23. Apr 2012 · 17:13 UTC
Took me a while to figure out what I'm supposed to do. But then I won. Nice music thought.
crazyheckman
23. Apr 2012 · 17:15 UTC
I am thoroughly confused
berkano
23. Apr 2012 · 17:16 UTC
a bit confusing to start with, but soon figured it out! great music!
PapyGaragos
23. Apr 2012 · 17:21 UTC
can't figure what to do :/
Wyzfen
23. Apr 2012 · 17:33 UTC
Seems that you can blow up without hitting a bomb, and you can just run the enemies into the planet.
chinchang
23. Apr 2012 · 17:40 UTC
played it 3 times to get what to do...figured eventually..nice concept.
johanp
23. Apr 2012 · 17:50 UTC
Not quite sure what was going on but I won!
FaBrito
23. Apr 2012 · 21:07 UTC
Nice innovation, and I thought it didn't quite need any instruction. Trial and error worked just fine to figure out the gameplay.

I used Unity as well and ended up with a completely different game. That's what a game dev platform is all about: Flexibility! ;)
mattchu
24. Apr 2012 · 02:35 UTC
Very interesting concept. Took a moment to get used to it, but once I did, it was pretty easy. Would have loved to see more/harder levels. :)
nilstastic
24. Apr 2012 · 08:53 UTC
Good: Nice audio!
Bad: Wierd controls
davidllanos22
24. Apr 2012 · 09:37 UTC
It's pretty confusing D:
Transmit
24. Apr 2012 · 11:47 UTC
I seemed to shoot through levels at times without even meaning it, and at one point it just kept rapidly restarting the level I was on.
raarlac
24. Apr 2012 · 13:45 UTC
wtf o_o
unicornpooping
24. Apr 2012 · 16:43 UTC
Oh! I get it. Took me a while. Neat. Good music.
30dogs
25. Apr 2012 · 00:03 UTC
I like the idea. You should keep trying some more level designs and try to make it more challenging. Also, I noticed it is possible to crash all of your friendly ships on the planet and still win.
rvmook
25. Apr 2012 · 18:45 UTC
Didn't really get it. But hey I won ;).
omaha
26. Apr 2012 · 04:21 UTC
I didn't quite understand what to do, but it was pretty cool for a few minutes there :)
AdventureIslands
26. Apr 2012 · 19:23 UTC
Nice music. Gameplay was pretty confusing, I could still cleart stages even if all my own ships were gone.
Ben
26. Apr 2012 · 21:50 UTC
Good job, a little confusing, but entertaining
Datamosh
09. May 2012 · 21:37 UTC
Music is nice. Graphics work, but could be improved. At first is REALLY confusing, even when I won I think I didn't know quite why, lol. Keep working on it! Seems totally cool for a mobile device maybe ;)
tcstyle
12. May 2012 · 07:00 UTC
Nice idea but it seems to be quite buggy at the moment. The controls are a little confusing at first.