Alienbomb Defender by steffen1997
Alienbomb Defender-The Aim is to move Enemy in the bombs,but not even move in the bomb.
The blue Figure(s) is/are the Player,and the red is the Enemy.
The Player not touch the bomb.If the Player touch a bomb the Level will retry.
Fixed Bugs:
Physic collison Bug in Level2.
The bombs have now the double height and width.
New Features:
Particle System in Level1.
The blue Figure(s) is/are the Player,and the red is the Enemy.
The Player not touch the bomb.If the Player touch a bomb the Level will retry.
Fixed Bugs:
Physic collison Bug in Level2.
The bombs have now the double height and width.
New Features:
Particle System in Level1.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.08 | 244 |
| Audio(Jam) | 2.79 | 133 |
| Fun(Jam) | 1.95 | 231 |
| Graphics(Jam) | 1.67 | 258 |
| Humor(Jam) | 1.62 | 211 |
| Innovation(Jam) | 2.62 | 172 |
| Mood(Jam) | 2.10 | 209 |
| Theme(Jam) | 2.37 | 209 |
Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
I used Unity as well and ended up with a completely different game. That's what a game dev platform is all about: Flexibility! ;)
Bad: Wierd controls