Tiny World Cardgame by SusanTheCat
Play a card game featuring small fairies!
Win by building 5 points worth of buildings. Use warriors and Spies to stop your opponent.
Made with Ren'py
The live music is me playing all the instruments
The generated music created using Autotracker-bottomup by Ben "GreaseMonkey" Russell and Tune Smithy 3
Win by building 5 points worth of buildings. Use warriors and Spies to stop your opponent.
Made with Ren'py
The live music is me playing all the instruments
The generated music created using Autotracker-bottomup by Ben "GreaseMonkey" Russell and Tune Smithy 3
Ratings
| Coolness | 78% | 2 |
| Overall | 3.42 | 175 |
| Audio | 3.10 | 183 |
| Fun | 3.33 | 157 |
| Graphics | 2.95 | 394 |
| Humor | 2.42 | 333 |
| Innovation | 3.38 | 220 |
| Mood | 3.14 | 182 |
| Theme | 2.48 | 692 |
I played thrice and enjouyed it (win/lose/win) but honnestly didn't have time enough to try to build my own deck. The game isn't self-explanatory at all and you should work on the card design to make it easier, but the tutorial was just perfect, and I get it very quickly. About the game itself, it has good mechanics but isn't perfect yet : it's easy to get stuck with plenty of ressources and nothing to build. In this case, you can just discard one card at a time, and you're sure to lose.
The atmosphere is great, I really was in a forest with tiny gnomes and I enjoyed that!
Anyway, I'm really really really glad to have tried this one!
I really enjoyed this although it seems to depend a bit too much on your luck in your initial hand. If you are able to play a lot of cards at the beginning (regardless of which ones they are), you can go through your deck a lot quicker (and be able to "search" for what you need). Maybe there should be a possibility to discard 2 cards so that using an ability is costly in some sense.
Also, two thing that should be mention in the tutorial (or maybe I missed it) is that you always draw back to 7 and reshuffle the discard pile back into the stock when its empty.
Sound and gameplay are solid. Tutorial was perfect. Graphics were mostly great...
I feel like I needed a visual link between Builders and costing Chrystal to play, for example.
But that is such a small thing, really. You designed a fun card game and virtually implemented it in 48 hours - and you did a great job!
This is a favourite of mine, so far.
I was going to have a Anime-style story around the game, but common sense won and I polished the game play some more.
There are a bunch of things I would add now if I could. :)
With about 24 more hours I would add:
- option to discard entire hand
- help text on hover
- two human hot seat version
- different AI to play
Susan
Controls were a little bit off - I frequently had to drag cards multiple times before it realised what I was trying to do.
Enjoyed playing this so again, nice one.
Susan
I loved your tutorial! It makes the game look so much more polished. Of course, card game itself is also quite fun -- If I start thinking after the game how to tweak the deck composition, I guess the game was quite successful :-)
You could maybe make your cards a bit more visible -- maybe putting them on the diagonal? Sometimes I didn't know if I had a mushroom or a mushroom house in my hand.
Cheers, and thanks for the game!
It's actually quite fun! You should add the extra features you mentioned... I think it'd be fun! My suggestion is an option to be able to set how many points you need to get to win. Of course other characters and mechanics would be kinda fun too, but whatever.
The music made a pretty sweet mood, although the flute wasn't quite perfect, which was a little annoying.
Still, this is a pretty great game!
Yeah, my recorder playing wasn't the greatest which I why I went with two generated pieces rather than subject people to more of my playing. XD
I like the idea of changing the number of points. Thanks for suggesting it.
But I didn't get the connection with flowers for warriors, mushrooms for spys etc. That made it a little hard to remember the combos.
One thing I might suggest is giving the player the option to discard more than one card in order to recover from a bad situation faster. Right now the game seems to favour the player in the better position which could be frustrating when the computer was in the lead and made games end very quickly if the player got off to a strong start.
The music created a very good atmosphere and I love the idea that I don't really need the computer to play this game at all, provided I make the cards and find someone else to play with.
You also seem to have a talent for music! I really enjoyed the folky feel of all of it and it really complimented the game's green aesthetic.
It was a lot of fun and satisfying to sabotage the other player!
The game is actually very fun to play, and there's also deck building - wow... Great work!
Aside from great gameplay, I appreciate making music on your own. Flute doesn't hold the tempo, but I'd imagine that's indeed kinda gnomish. Sounds pretty nice, anyway. Awesome entry.
Now like the others, I wish there where some real cards to play the game with my friends :)
Are you going to developp this game further ?
A couple of things:
1) I think you should add some more color to the cards.
2) During the tutorial, when you are changing the cards around, I think this should be done faster or at lease let the user press space so I don't have to wait for each individual card to disappear.
Overall a very nice job!