Godzilla Rampage by kasarun
You are Godzilla, and there is a town. What are you gonna do?
It's time for ... RAMPAGE!
Works for linux, macosx and windows.
The Web version got some minor changes :
- Better hitbox
- Better credit coin sound(and faster)
CARE : some times web version run Super-Fast (and i dn't know why -_-') So please use basic version!
Ingame tutorial(by choosing new Game)
We dnt have enough time to make new attack animation, so we keep only one, and we dont implements kicks or additional other special attack (But dnt worry, if we continue the project, Godzilla will shoot lazor to take down plane!)
Our team composition :
Alex Khamphet - Graphics and Code
Baptiste Olivier - Graphics and Code
Look at credits for music & sounds!
Using slick, lwjgl, jorbis, ibxm, jogg
PyxelEdit and Gimp for graphism
sfxr for sound
It's time for ... RAMPAGE!
Works for linux, macosx and windows.
The Web version got some minor changes :
- Better hitbox
- Better credit coin sound(and faster)
CARE : some times web version run Super-Fast (and i dn't know why -_-') So please use basic version!
Ingame tutorial(by choosing new Game)
We dnt have enough time to make new attack animation, so we keep only one, and we dont implements kicks or additional other special attack (But dnt worry, if we continue the project, Godzilla will shoot lazor to take down plane!)
Our team composition :
Alex Khamphet - Graphics and Code
Baptiste Olivier - Graphics and Code
Look at credits for music & sounds!
Using slick, lwjgl, jorbis, ibxm, jogg
PyxelEdit and Gimp for graphism
sfxr for sound
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 79 |
| Audio(Jam) | 3.52 | 49 |
| Fun(Jam) | 3.55 | 31 |
| Graphics(Jam) | 3.07 | 145 |
| Humor(Jam) | 3.57 | 30 |
| Innovation(Jam) | 2.46 | 187 |
| Mood(Jam) | 3.02 | 94 |
| Theme(Jam) | 2.84 | 154 |
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:100)
at org.lwjgl.opengl.Display.<clinit>(Display.java:130)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at tokyoattack.GameStateTest.main(GameStateTest.java:60)
Feedback:
- As others have said, hit detection is a bit odd, could perhaps be a bit more lenient.
- Other attacks would be great (perhaps a 360 degree tail whip to catch all civillians in a circle around you), or maybe a super stomp that crushes buildings around you?
- Powerups would be cool (health...)
It reminds me of several games: Atom Zombie Smasher and Death Worm are two that come to mind.
Amazing work! 4/5! Mind if I steal this idea and turn it into an Android app? ;P
It was a bit annoying that the tanks destroyed buildings, though - they wrecked my combos!
Then I got sound to work and BAM -- CRUSH SMASH DESTROY MWAHAHA. Nice work helping me channel my inner giant monster rage.
My only complaints are that the tiny people move too uniformly -- moar chaos please -- and that I would like to be able to move at diagonals. Otherwise, fun stuff!
I laughed at the "Ruuuun its Godzilaaaa!"
I love this "horrible" graphics!
I have a lot of fan destroying building with Godzilla! :)
I wish it had more destructive power-ups.
@aaronsnoswell : You can of course use it for an Android app. We are working on our side on an android Version, but we don't know if we will work a lot on it.
@machinas : Same for me. It seems that we use an unsigned version of lwjgl. You can still play on traditional version, btw you should rate us on non-improved version :p
@mattperrin : Nice one, it's from the original movie :)
Thanks to everyone for your feedback!
The overall appearance totally fits the mood of this game. The graphics are a little inconsistent at parts but the simple visual style totally works. Great sound and music.
The movement of godziall could've been a little slower imo.