Tinysasters by Volute
The tiny world is constantly damaged by natural disasters. Help restore the equilibrium by constructing a powerful shrine.
I used :
the TweenLite library : http://www.greensock.com/
Casalib : http://casalib.org/
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Instructions
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M : mute
Mouse only
The goal is to build a level 4 shrine.
Collect ressources by building workplaces. The type of ressource depends on the tile the workplace is build on.
Grassland -> Food
Lake -> Water
Forest -> Woods
Mountain -> Iron
Cities produce two additionnal ressources :
Craft
Techs (level 2+ city)
A level 3 city is needed to build the level 4 shrine.
Shrines produce mana. The mana allows you to reconfigure the ground if you want. Same as before, the mana depends on the tile the shrine is build on.
Grassland -> Green mana
Lake -> Blue mana
Forest -> Brown mana
Mountain -> Grey mana
Every now and then, natural disasters happen. They reconfigure the ground and make your life harder !
I used :
the TweenLite library : http://www.greensock.com/
Casalib : http://casalib.org/
-------------------------
Instructions
-------------------------
M : mute
Mouse only
The goal is to build a level 4 shrine.
Collect ressources by building workplaces. The type of ressource depends on the tile the workplace is build on.
Grassland -> Food
Lake -> Water
Forest -> Woods
Mountain -> Iron
Cities produce two additionnal ressources :
Craft
Techs (level 2+ city)
A level 3 city is needed to build the level 4 shrine.
Shrines produce mana. The mana allows you to reconfigure the ground if you want. Same as before, the mana depends on the tile the shrine is build on.
Grassland -> Green mana
Lake -> Blue mana
Forest -> Brown mana
Mountain -> Grey mana
Every now and then, natural disasters happen. They reconfigure the ground and make your life harder !
Ratings
| Coolness | 100% | 1 |
| Overall | 4.10 | 11 |
| Audio | 3.57 | 59 |
| Fun | 3.66 | 55 |
| Graphics | 4.35 | 17 |
| Humor | 2.35 | 363 |
| Innovation | 3.90 | 51 |
| Mood | 3.48 | 75 |
| Theme | 4.03 | 33 |
...
WHOAAAA!
Other than that I think its a solid entry.
In hindsight it was an obvious thing to try, but by the time I thought to in my first game I was out of a resource necessary to do so. Nice work, though! I really like this.
Slap a tutorial on this and upload to Kongregate or something!!!
Wow thanks a lot for the nice comments :)
I've just publish a post-mortem of the game :
http://www.ludumdare.com/compo/2012/04/23/tinysasters-post-mortem/
Simple mechanics but a challenging game.
I love the changing terrain as a reaction to disasters.
And as if that wasn't enough it looks great!
I found just one flaw. You could run out of ressources forever. If you wasted all your iron, you got stuck cause building iron mines needs iron again. This is something a game like this has to avoid.
I really liked the tile shifting at earthquakes.
Let me start off by saying that, I usually *hate* games where you have to build stuff, resources and blah blah (like age of empires and all that) and I was skeptical about enjoying this game but the game is so awesome I think it made me start to love this genre!
This is my favourite game of the jam so far! I really loved how everything accelerated and it all fell into place once I got my resources handled well. And the concept of fighting against nature and not some tribe or war is incredible!
I also really loved how intuitive it all was. While it was actually rather complex with a lot of stuff to know, you could easily pick up all of that in a few seconds as you play.
Overall I really really loved this game, and you simply HAVE to make a full game out of this adding whatever else you intended and release it to the world!
The combination of pixel art and smooth animation looks really good. I could myself buying this on a touch device.
Amazing game, especially for the 48! Could do with a little tiny bit more gameplay and a little bit less random but other than that very well made and polished.
And well done with the post-mortem idea!
Just two things: when you start the game, a screen explaining your goal (build the lvl3 city and lvl4 shrine) would be appreciated. It would avoid players having to read the help to figure out how to win. And a tooltip on the resources icons would be great too, just to know wich is wich.
Anyway, it's definitely one of the best entry I've played so far, great work! :)
very good Job! :)
The only one comment about resources - it's would be good, if "wood workplace" doesn't cost wood, the iron workplace does not required iron and i.e.
Strange end of the game for me:
I just built a shrine on top of a wood tile, upgraded it, and suddenly I won...
I really like the 2.5D tiles and the terraforming-through-sliding mechanism. It was like a distilled version of plate tectonics.
It was a little hard to see the workplaces and shrines in denser areas, forests particularly. It was also a little difficult to tell the levels of workplaces and shrines apart.
By chance, was this inspired by the board game Taluva? Very similar concepts. You're forming a landscape by placing mountain, desert, lake, forest, and grass tiles, building huts (cities) and placing shrines, and there are occasional volcanic eruptions...
http://boardgamegeek.com/boardgame/24508/taluva
@mildmojo : No, Tinysasters wasn't inspired by Taluva. To be honest, that's the first time I hear about this game ! The idea behind Tinysasters was to make something between the boardgames Settlers of Catan and Labyrinth.
Kudos for the movement of the tiles and the briliant effects of the disasters.
Congratulations! :)
Congrats!
Once I understood it I enjoyed it and played every difficulty :)
- I didn't get it at first glance but then I slowly started to understand it. After the 1st time I won, my actions became systematic, which makes me think it's not a game to play for a long time.
- Art is pretty good. I like how the cubes slide when the mouse is over and when there's a natural disaster. Also the glow on the selected cube is a nice detail.
- Music is very well done, it's perfect for a relaxed mood and I enjoyed listening to it.
The only bad point i noticed: The volume difference between audio clips and background music was way too high.
Possible improvements: more feedback on radius of protection for shrines; spreading disasters.
I rated this pretty highly, FYI.
Good work! Amongst my LD favorites already. =)
-AlucardX60
In the first run of the game I was a little bit confused what to do but still won :D
Maybe a better help text would solve this. Anyway after the second round I really started to like it alot. :)
I hope this gets a follow up after LD. :) (different settings for example -> lava world, desert world etc)
Graphics are very nice and clean. The overall is coherent and the game mechanism are well executed : thank you for this game :D
My only complaint is there are a lot of clicks to do most things...I'm not sure if the answer is hotkeys, or a more streamlined UI, but it felt a bit clunky to build workplaces, etc.
Overall, though, very very nicely done!
I like resource management games generally, this was right up my street.
I felt like the shrine mana/generate aspect was not quite as intuitive as I'd hoped. (Eg. I turned a desert into a grassland and 4 deserts appeared around the grassland.) I wasn't quite sure what (benefit) it added to the game.
Overall though, a very solid game experience. Great job!
The only thing that feels a bit weird is that when you spend mana to create a certain kind of tile, you are actually creating more of the original tile instead - so you can spend "mountain" mana to create lakes by creating a mountain at a lake.
Awesome game!