Out for arrest by Kyatric
This is an HTML5 game made with Construct2 by http://www.scirra.com
Arrest gang members by spotting them through a satellite.
Don't arrest innocent civilians, arrest all gang members before the time runs out.
Programming, sound : Kyatric
Graphic art: PixolPalette
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Controls:
Use the mouse.
On the title screen, click to continue to the briefing room.
On the briefing room, click OK to go to the assignement.
In game, spot gang members in your scope and click them to make the arrest.
Beware, don't arrest civilians.
The dots around the scope turns to a more pronounced shade of red when you get closer to a gang member.
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Arrest gang members by spotting them through a satellite.
Don't arrest innocent civilians, arrest all gang members before the time runs out.
Programming, sound : Kyatric
Graphic art: PixolPalette
---
Controls:
Use the mouse.
On the title screen, click to continue to the briefing room.
On the briefing room, click OK to go to the assignement.
In game, spot gang members in your scope and click them to make the arrest.
Beware, don't arrest civilians.
The dots around the scope turns to a more pronounced shade of red when you get closer to a gang member.
---
| Web | http://kyatric.com/game/ld23/OFA_r204/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5250 |
Ratings
| Coolness | 35% | 824 |
| Overall(Jam) | 3.12 | 114 |
| Audio(Jam) | 2.91 | 121 |
| Fun(Jam) | 2.68 | 145 |
| Graphics(Jam) | 3.48 | 101 |
| Humor(Jam) | 2.27 | 132 |
| Innovation(Jam) | 3.58 | 42 |
| Mood(Jam) | 2.75 | 137 |
| Theme(Jam) | 3.21 | 89 |
I didn't / couldn't notice the change in the dots at all. You might want to use something else in addition to indicate proximity. (Sound effects? Not sure if there was a variable beat or not)
@23: On the machine with FF12 try an update on the graphic card drivers.
FF 3.6 is far too old too handle correctly HTML5 gaming based on WebGL, try an update too.
Having a larger area turn red to indicate proximity may help playability. As it is, the proximity indicator area is quite small, the color change is fairly slight (yellow->red?), and the mechanic involves moving the magnifier rather quickly, which can result in blurring of adjacent colors (not sure if this is more screen-dependent or eye-dependent, but because there's a darker outline around the areas, it can result in some orange-looking false-positives if I'm not moving the cursor slower than most people walk).
To add to gameplay, it might be worthwhile to add deployment of cops, squad cars, or sirens to potentially herd criminals or otherwise cause them to move somewhat differently. Similarly, different movement patterns for different kinds of civilians would be interesting, and help to distract or draw attention. At the start of a level, a "last known location" for some criminals might add to the atmosphere (and make early levels easier) too. And having cops or cameras on the ground trigger alarms on identification (not always correct) could also improve immersion & make gameplay a little more hectic.
Didn't notice if there was an explanation for the instant-arrest on click, but it seemed like something that could be mined for humor or mood. Some explanations imagination suggested during play: Orbital cop bombardment? Teleporting cops? Abiogenesis? Cops hiding literally everywhere? Invisible cops sprinting after the satellite's shadow? The ineffable will of the law? Or is something going on more like the "agents" in the Matrix?
Like others, I found the ticking noise pretty bad and the visual indicator (red dots) hard to read - something bigger would have been nice. Also, I had trouble with scrolling - sometimes I would scroll without meaning to, sometimes I would go to the edge of the screen but not scroll even though it wasn't the edge.
The main problem I have with gameplay is that success feel pretty random - all I can do is roll the mouse around and hope the dots turn red. It's barely possible to tell criminals apart without the zoom (I think), but there's no real strategy or way to do a better job.
The basic idea is really cool, though, and with some ability to influence the town (perhaps like some stuff in Atom Zombie Smasher) this would be a lot of fun. Nice work!