This Planet Ain't Big Enough For The Both Of Us by Cidolfas

[raw]
made by Cidolfas for LD23 (COMPO)
A game about how long you can stay on a tiny world.

WASD to move, mouse to aim/shoot, Q to change weapons.

!!!!!!!!!!!!!!!!!!!!!!!!!
Protip: You can keep tapping jump to hover. The mines are quite hard in this build without hovering/blasting down!
!!!!!!!!!!!!!!!!!!!!!!!!!

Ratings

Coolness 10% 1120
Overall 2.67 628
Audio 2.22 534
Fun 2.56 578
Graphics 2.11 796
Innovation 3.33 241
Theme 2.78 549

Feedback

vigrid
23. Apr 2012 路 21:05 UTC
Interesting game mechanics. The controls were a bit weird for me.
jclaine
25. Apr 2012 路 16:11 UTC
Controls were weird for me as well but only because I use programmer dvorak. Arrow keys would have been preferred.

It took me a few tries to launch an enemy into space, many times I died from one hit. IMHO the difficulty ramps up incredibly too fast.

My favorite part is the seamless transition from menu to game.
SidetrackGames
26. Apr 2012 路 21:49 UTC
I didnt quite get the overall idea, but it does have some neat mechanics.
dokidoki
27. Apr 2012 路 03:26 UTC
I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)
馃帳 Cidolfas
27. Apr 2012 路 15:00 UTC
Nope, you guys are all correct! I ran out of time to balance it so it is *VERY* hard if you aren't hovering with the jump button, which isn't adequately explained in game. I'm going to put up a post-compo revision in a week or so (when I have time >_>) that's more playable.

Sorry for it being so hard!
tfendall
02. May 2012 路 01:27 UTC
Pretty fun, but got repetitive. The hint to tap and hover was helpful.
Make A Game
04. May 2012 路 16:24 UTC
This felt like a jump n'shootin' Smash Bros. It was simple and light hearted fun, although when there are many enemies in the world, the beeping sounds gets a little too overwhelming! Nice entry mate!
Madball
04. May 2012 路 16:28 UTC
I found a very easy strategy: hover and don't move. Eventually enemies/mines stack under you then either blow up mines below them or fly close so they toss each other.
And what's up with damage meter? I took 1000% damage, and it did nothing.
And the sound was annoying.
azurenimbus
09. May 2012 路 21:23 UTC
Very interesting play style, I enjoyed it. I was not able to progress much, though.
matthias_zarzecki
13. May 2012 路 08:48 UTC
It would've been even more brilliant if the tutorial-screen would rhyme :P