Pixels World by Zerod
Pixel is a young rebellious Pixlanier. Everyone has told him not to Collect the Squares and pusch the Button. But he does not want to hear this.
Help Pixel to find the Secret behind Pixla.
Collect all Rotation Squares and Unlock the Button at the End of each Level.
The Game has 1 Start and End Level and 6 Normal Levels.
Play with:
Walk with A/D or Right/Left
Jump with W or Up or something else
Desktop Version is the Best.
Web Version can be a bit Laggy.
Take a look at the Android Version.
If you want to look in some Dirty Source ... watch the Source.
I made this Game with the SUPER AWESOME game development library libGDX. Thanks for that.
PS.:
Sorry for the Shaking numbers in the HUD. I do not get this to work proper.
Help Pixel to find the Secret behind Pixla.
Collect all Rotation Squares and Unlock the Button at the End of each Level.
The Game has 1 Start and End Level and 6 Normal Levels.
Play with:
Walk with A/D or Right/Left
Jump with W or Up or something else
Desktop Version is the Best.
Web Version can be a bit Laggy.
Take a look at the Android Version.
If you want to look in some Dirty Source ... watch the Source.
I made this Game with the SUPER AWESOME game development library libGDX. Thanks for that.
PS.:
Sorry for the Shaking numbers in the HUD. I do not get this to work proper.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.09 | 364 |
| Audio | 2.86 | 275 |
| Fun | 3.07 | 288 |
| Graphics | 2.41 | 677 |
| Humor | 2.38 | 349 |
| Innovation | 2.09 | 788 |
| Mood | 2.67 | 437 |
| Theme | 2.34 | 745 |
Anyway, good game!
Maybe picky about this, or it was a time thing, but I would've liked if all rotations stayed true to the pixely nature of the game (like the green squares do). I don't like seeing rotated pixels... they don't actually do that! In particular, the star at the end of levels.
The enemies looked hilarious. I like when they stacked too.
I liked the frequency of save points.
Fairly fun for a simple platformer. I liked the dissolve effect, but it could have done with better tile graphics to be able to see movement better.
Web version worked very well.
When running the desktop version, a non-scaled resize would be nice. The zooming when I got near large things was a bit distracting. I hate invisible walls that are only there to keep you from wandering off. Maybe just let the player jump to their death or put a visible wall there.
At first I thought the death penalty was pretty weak, but as the levels advanced and got harder, it seemed more balanced, though possibly still on the weak side. The restart checkpoints need a better indicator that you've hit them - at first I didn't know what they were.
The controls were pretty good, and generally the game was fun - it could have featured a few more difficult jumps, but the overall difficulty was nice.
Thanks for the game!