Lighthouse by gritfish
W,A,S,D or arrow keys to move around.
Click on the buttons to rotate segments of the level.
You cannot rotate the segment you are in.
Press W / up to open doors and climb ladders /ropes.
Collect all the fireflies to complete a level.
The next playable level is marked with a yellow glow.
If you get stuck, you can reset the level using the
button in the bottom right of the screen.
(The on-screen instructions say A opens doors, it doesn't - that was a typo - Thanks for pointing that out, Darkwater)
Click on the buttons to rotate segments of the level.
You cannot rotate the segment you are in.
Press W / up to open doors and climb ladders /ropes.
Collect all the fireflies to complete a level.
The next playable level is marked with a yellow glow.
If you get stuck, you can reset the level using the
button in the bottom right of the screen.
(The on-screen instructions say A opens doors, it doesn't - that was a typo - Thanks for pointing that out, Darkwater)
| Web | http://www.gritfish.net/games/lighthouse/play-lighthouse.html |
| Soundtrack | http://music.brainfed.net |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10705 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.59 | 44 |
| Audio(Jam) | 3.76 | 28 |
| Fun(Jam) | 3.27 | 57 |
| Graphics(Jam) | 3.52 | 98 |
| Humor(Jam) | 2.00 | 166 |
| Innovation(Jam) | 4.00 | 9 |
| Mood(Jam) | 3.29 | 67 |
| Theme(Jam) | 2.56 | 178 |
The levels ARE randomly generated, but should be mostly doable. The trick involves getting the piece behind the camera and then bringing it back in a different direction (eg: rotating it out left and bringing it back from the top) - this will bring the piece back in, but rotated differently.
After finding this i found the game usually either easy or unplayable ;) (some levels doesn't seem winable, I had to reset).
Overall: very good
Another bug I found was when climbing the island, it didn't follow my character (the first time, I didn't go into any puzzle rooms) and then I couldn't see my character anymore (at all) as he had climbed too high.
Good job though- the music was great.
The camera not folloing the camera at the start was a concious choice - I thought it'd make the door more obvious (I could only push the background detail so far in the timeframe)
Nice music and concept.
In 48 hours you give us a game with: Impressive looking. Impressive sound. Although it take to me a pair of minutes to catch the game mechanics it a challenging game and it push you to go on an on. I'll give you a second try to finish it.
Congratulations.
Love the concept! As others have said below I think the random element probably works against the game a bit. It also took a little bit to realise the buttons were pressed by mouse. I think this is a cool idea and could be great with a bit of tweaking.
I don't agree with people saying the buttons were confusing at all, they were really prominent and clearly in the nice and concise instructions.
I found almost all of the levels to be on the easy side and the random generation kind of worked against the level progression, made it feel a little bit grindy. I think a few hand-crafted levels with interesting puzzles to work out would have worked better than the random generation here. Being able to just plunge off the side to get a light without really having any consequences seemed odd too.
Loved the transition effect,overall polish, music and idea. Great job you all!
It's cool that levels are randomly generated, but for me, the last level was quite easy partly because two pickups (they look like Mickey Mouse ears to me :) were in the same quadrant.
It's a rare case of arcade puzzle I like to play. The problem is repetitiousness of gameplay. I haven't felt the hardness of levels were going up. And there was no additional gameplay elements introduced.
Otherwise it's a solid gaming experience with the beginning, the end and good gameplay in between.
BTW one time I felt I was stuck but I just had to use my brain more )
Music is good, sound effects less so.
Main complaint would be that levels are less about smart thinking ahead than I'd like.