Space Imperator by quadtree
NOTE: The Web (HTML5) version has serious incompatibilities with most browsers. Please use the Java version if you can.
Conquer the galaxy and become the Space Imperator! Attack planets, and then hit them with drop pods to conquer them.
Controls - Universal
U - Upgrade Ship
G - Launch Drop Pod (Costs 25 Credits)
Left Click - Fire Bolts
Right Click - Fire Missile (Costs 10 Credits)
W - Accelerate
S - Decelerate
F1 - View Help
Controls - Fighter
A - Strafe Left
D - Strafe Right
Controls - Capital Ship
A - Turn Left
D - Turn Right
Conquer the galaxy and become the Space Imperator! Attack planets, and then hit them with drop pods to conquer them.
Controls - Universal
U - Upgrade Ship
G - Launch Drop Pod (Costs 25 Credits)
Left Click - Fire Bolts
Right Click - Fire Missile (Costs 10 Credits)
W - Accelerate
S - Decelerate
F1 - View Help
Controls - Fighter
A - Strafe Left
D - Strafe Right
Controls - Capital Ship
A - Turn Left
D - Turn Right
| Java (Runnable JAR) | http://dyn.ironalloygames.com/si/spaceimperator.jar |
| Web (Experimental) | http://dyn.ironalloygames.com/si/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4024 |
Ratings
| Coolness | 47% | 670 |
| Overall | 3.56 | 121 |
| Audio | 2.58 | 383 |
| Fun | 3.60 | 65 |
| Graphics | 3.16 | 299 |
| Humor | 2.08 | 516 |
| Innovation | 3.08 | 368 |
| Mood | 3.12 | 197 |
| Theme | 2.56 | 656 |
Couldn't play so no rating.
In the instructions screen blue letters with black background are difficult to read.
With better controls I think it would be more fun :)
I think this game would have more comments if the very beginning of the game was a little more welcoming. Maybe some tutorial levels or something?
I'd love to see more of this game. More involved upgrades would be cool, and maybe defending the planets you own against hostile invaders? You have a great platform that can be expanded in so many ways here.
This is a little self-promotion, but I'd love it if you put this game on the free Java hosting I offer at http://StaticVoidGames.com
Missiles did seem to struggle a lot with objects simply moving at a constant rate, would spin around rather than hit (probably not predicting the movement of the object). Controls did take a while to get used to. I think I would have liked to see the tiny part of the theme emphasized a bit more in this game, too.
The controls for the fighter kept throwing me off -- probably because I'm used my own wonky controls -- but eventually I got the hang of it and started upgrading my ship. Once I got to a capital ship I started kicking ass.
I'm curious about the experimental web version -- what library did you use to get it to (almost) work in both Java and HTML5?
I also noticed that I forgot to post the source. I'll get it up as soon as I can, which will probably be Monday :(