Shrink Force by PaperCutDoom
This was our fun little weekend project made by a few high school kids. Unfortunately, I'm about to head of to school now, so I can't give a detailed description. The game is called Shrink Force and you enlarge shrunken, floating, rocket propelled life rafts people created before their tiny demise. You must get to the giant grow ray on the moon to destroy the expanding shrink force and save the universe.
CONTROLS:
- WASD to move
- Space bar to jump
- Left click to shoot grow-ray
I'll improve this post and post the source when I get home. It was written in C++ using a game engine I wrote myself that uses Irrlicht, Bullet, and irrKlang. It's based off of Unity.
CONTROLS:
- WASD to move
- Space bar to jump
- Left click to shoot grow-ray
I'll improve this post and post the source when I get home. It was written in C++ using a game engine I wrote myself that uses Irrlicht, Bullet, and irrKlang. It's based off of Unity.
| Windows | http://dl.dropbox.com/u/17256312/Shrink%20Force.zip |
| Source | http://dl.dropbox.com/u/17256312/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4069 |
That first jump is fairly unforgiving, and landing jumps in 3d without some sort of shadow is REALLY hard. This is still miles ahead of the stuff I was making in highschool. You guys should be really proud of yourselves. See if you can find some game design books (The Art of Game Design: A Book of Lenses is definitely worth the money) and look at ideas like "feedback" in games - you're gonna make some great stuff.