Planet 161 by saint11
A little game about an astronaut, imprisioned on a very small planet. The theme here is more about the small and claustrophobic level design then the story.
Gameplay inspired by Sokoban, Goof Troop, Quackshot and suteF.
More info about me and my studio on: www.studiominiboss.com
(After the 48 hours)
I added a mute button and fixed a minor bug on the barrel collision after the jam. I hope that's Ok, but anyeay, the Dropbox version is still the original one.
Gameplay inspired by Sokoban, Goof Troop, Quackshot and suteF.
More info about me and my studio on: www.studiominiboss.com
(After the 48 hours)
I added a mute button and fixed a minor bug on the barrel collision after the jam. I hope that's Ok, but anyeay, the Dropbox version is still the original one.
| Web(Kongregate) | http://www.kongregate.com/games/thesaint11/planet-161 |
| Web (Mirror, Dropbox) | http://dl.dropbox.com/u/9581020/planet161/planet161.html |
| Source | http://dl.dropbox.com/u/9581020/Planet161_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7981 |
Ratings
| Coolness | 42% | 736 |
| Overall | 4.22 | 7 |
| Audio | 3.75 | 34 |
| Fun | 4.00 | 9 |
| Graphics | 4.36 | 16 |
| Humor | 2.45 | 320 |
| Innovation | 3.47 | 183 |
| Mood | 3.82 | 24 |
| Theme | 2.73 | 573 |
I don't see much the theme here though.
Really nice puzzle platformer! :D
As far as I know, platforming puzzles with multiple levels like this usually take a lot of time to make, but you managed not only to do all the programming and art but also made quite aa variety of clever level designs. I think there's not a single level that felt unnecessary for the pacing or stupid, which is rare nowadays even in commercial games.
It definitely looks like a game I'd pay to play, so I couldn't help but feel like there should be more levels and infinite x more weapons, as if I had forgotten it was actually made for a 48-hour competition.
In my first playthrough I found the last level too easy compared to the precious ones and felt a little disappointed. But weirdly enough, I played the game again in order to rate it and I got stuck in that level, falling for both of the traps you laid involving explosive boxes.
As a closing comment, a longer version of the game with more guns would be awesome (especially if it had a teleport gun =P) The only thing I didn't like was that the "Tiny World" theme could have been better explored. Except for that, the game is 10/10!
Congratulations.
Very good puzzles
Nice loops
This whole thing feels very polished to me.
p.s. Looks like you have quite a following, 10k plays on Kongregate already! Nice!
With a button to restart the current level when we are blocked it will be even better.
Great work :)