Dude, where's my planet by Zamando
Press enter to start at title screen and to reset current level.
Arrow keys to move.
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Made by:
Alexander Batsis : Programming
Teo Mathlein : Graphics (teo.mathlein.se)
Martin Petrini : Programming
The music during levels is credited to www.audionautix.com
Arrow keys to move.
__________
Made by:
Alexander Batsis : Programming
Teo Mathlein : Graphics (teo.mathlein.se)
Martin Petrini : Programming
The music during levels is credited to www.audionautix.com
| Web | http://people.dsv.su.se/~alex-bat/dudewheresmyplanet.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12041 |
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 4.01 | 10 |
| Audio(Jam) | 3.88 | 21 |
| Fun(Jam) | 3.48 | 37 |
| Graphics(Jam) | 4.79 | 2 |
| Humor(Jam) | 3.04 | 55 |
| Innovation(Jam) | 3.65 | 35 |
| Mood(Jam) | 3.83 | 12 |
| Theme(Jam) | 3.82 | 18 |
And original in the way you travel from one planet to another.
But sometimes I felt that the gravity could be stronger... Since I'm not pulled into a planet, except if I'm really close to the planet... (or so it semmed to me)
The gameplay is interesting but hard. It was a little hard to control the character. Being able to jump would have been nice. But that might have made it less interesting, I'm not sure.
I really enjoyed the gameplay as well- simple but really challenging with nice progression in difficulty.
The only, only thing that annoyed me was that, for some reason, I thought the pink house in one of the levels was mine, and got frustrated that nothing happened.
This is my favourite entry so far :D
Great mechanic, like the game.
Somehow this is like mario galaxy as a precision platformer... without jumping! Every jump hast to be JUST right (start about opposite from the direction you want to go?). Those clouds, man... how could I be angry drifting off into space in front of those?
It's just too hard! I'm stuck at the 2nd level with the tentacled-monster-that-moves-way-too-fast. It's much, much too hard for the average Ludum Dare game but it's one of those rare entries that's good enough that it can be really hard; you don't mind spending extra time to get good at it. However, this one is still harder than that :). I turned my sound off so I can respawn indefinitely and come back. I intend to beat this :).
The music you found fits the game perfectly, although it gets repetitive after a while, especially since you hear the beginning so much.
While all of the artwork is amazing, I want to say that I thought designing the character to look a bit like a rocket was a REALLY nice touch :).
The jumping mechanic is intuitive, pleasing when you manage to successfully thread the character between two spiked planets, and you can keep adding new elements to the game to keep levels fresh.
However, I felt that, while the difference in the planet size or mass affecting how far you have to run to get into orbit added depth to the gameplay, it was frustrating to have to run a little bit, then stop, then run a bit more, then stop, until you get into a position to start a run up. This becomes most apparent when you're being chased by the monster. If the player controlled when they jumped, it would be easier, but then you'd need to change how the planet size affects the player.
If you were to develop this idea further, the gameplay could be more focused. I liked the challenge of accuracy in the early levels, but I'm not sure the monster chase complemented it. The monster could always be reconfigured as an area that the player must avoid falling into, like the spiky planets, rather than an a moving adversary, and more emphasis could be placed on the accuracy/puzzle/exploration part of levels. Or you could instead focus on the monster pursuing the player through hazards, but give the player more control over their jumping. Just a thought.
Also, since you restart a lot, it would be good to find a way of restarting without having the music restart, as it got a little irritating.
Overall, amazing game! I enjoyed it a lot :)
There is a lot of things we are going to change in future versions. For example removing the wait time when you get lost in space, music not restarting and such smaller things. We are going to tweak the gravity/radius each planet has and see if there is any way we can make that better. And we are also going to test every level we make more thoroughly, and make the difficulty cure less steep, and add more levels of course :D
Another thing i want to note is that we only made the music which plays during the title screen! The level music is credited to: www.audionautix.com. We are going to make our own music in the future, and it will be just as good ;) trust me on this one!
Finally for those who have used the Z key and found out that there is i kind of rope. That is actually not supposed to be there! So please do not play the game using the Z key :)
And once again thanks for all the responses, all kind of feedback we get makes us happy :D
/The team
I found it horribly hard to travel from one planet to another. I think character controls needs more work.
But one of the nicest looking game on Ludum Dare.
I really liked the tentacle monster as a pressure mechanic, and you made a great choice in keeping its collision area small. Several times, I was nearly engulfed in tentacles, trying to push the arrow key through the keyboard, going "aaaaAAAAAH!"
I'd make the cannon tip/fire animation run a lot faster. It should be a really gratifying reward at the end of a stressful level, and it feels a little sluggish right now.
My GGJ entry (Flare) was a planet-hopper and my LD23 entry (Single Cycles) is a one-button planet racer that penalizes you for building up too much speed and taking off. So you could say this game's up my alley. =) Nice work.
The quality of this game however make it a top-notch entry and definitely one of the best games I've tried so far.
My only suggestions are:
- Don't reset the music.
- Slow down the dark blob or make easier levels.
Good job!
The third level was too hard for me :)
Personally I found the flying monster too difficult.
Graphics were very nice!
But, Dude where are checkpoints? :D Too hard!