Asteroid Defender by Dr. Mo
Asteroid Defender is a shooter where you move around a tiny asteroid defending it from waves of falling bombs. Spare pirates want to kick you off your asteroid and plunder its resources! Move left and right with the arrow keys or A/D, and aim and shoot with the mouse.
This was my first Ludum Dare compo, and I had a lot of fun! Source is included in the zip file. The .gmk is a Game Maker 7.0 project, code included, that requires the Pro version to compile. The .vge file is a VGM Music Maker module file for the title screen music.
I've written a postmortem now! Basically, I was going to add a lot of different structures that did different things, but the only structure that made it was the turret. You can read it at http://www.ludumdare.com/compo/2012/05/15/asteroid-defender-postmortem/
This was my first Ludum Dare compo, and I had a lot of fun! Source is included in the zip file. The .gmk is a Game Maker 7.0 project, code included, that requires the Pro version to compile. The .vge file is a VGM Music Maker module file for the title screen music.
I've written a postmortem now! Basically, I was going to add a lot of different structures that did different things, but the only structure that made it was the turret. You can read it at http://www.ludumdare.com/compo/2012/05/15/asteroid-defender-postmortem/
| Windows | http://hitstun.bakamostudios.com/AsteroidDefender.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8780 |
Ratings
| Coolness | 20% | 1007 |
| Overall | 2.92 | 452 |
| Audio | 3.00 | 216 |
| Fun | 3.17 | 239 |
| Graphics | 2.58 | 593 |
| Innovation | 2.67 | 549 |
| Mood | 2.36 | 626 |
| Theme | 3.25 | 314 |
The twinkling sky in the background is a REALLY nice touch! Not sure why it always had to be spinning, though.
Also, I don't know what's to blame, but my first time through, the game randomly crashed on me. I think it might have just been Windows, though...
I wonder what caused that crash. It crashed a few times in development when the function for how many seconds between enemy spawns had a divide by zero. I thought I fixed that.
The asteroid rotation works really nicely.
In retrospect, I could have still done a health bar for the player. Next time I compete, I'll try to set aside some time at the end for adding variety.
The minimap is a nice touch.
The sounds are good, the title screen loop is good aside from the harsh looping.
Congrats on getting something out there. :)