Scorched Earth by Jungorend
Created in Java with LWJGL and Slick-Util. Uses some code from the LWJGL documentation to create the window.
Two people play this game on the same computer, the goal is to destroy all the opponent's pieces. Factories make new pieces, but you make impassable terrain for each unit you create!
This was a fun first Ludum Dare! :D
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The goal of the game is to destroy all the enemies.
Each side takes turns moving their pieces and making new ones, with the spacebar to switch turns.
To play, arrow keys to move. Z to select a unit, or a factory, and then press Z again at the location you want them to move to/destroy. Soldiers can move up to 3 spaces either vertically or horizontally, but not both.
Destroyed Terrain is impassable, and can be used to decide where troops must go, but you can only destroy terrain that you own. Destroying terrain is how you make new pieces from the factory. To do so, select the factory, then select anywhere you own.
Also, due to time, Roads and Mountains are functionally identical to Grass. No change in how much you can move.
Two people play this game on the same computer, the goal is to destroy all the opponent's pieces. Factories make new pieces, but you make impassable terrain for each unit you create!
This was a fun first Ludum Dare! :D
-------------------------------
The goal of the game is to destroy all the enemies.
Each side takes turns moving their pieces and making new ones, with the spacebar to switch turns.
To play, arrow keys to move. Z to select a unit, or a factory, and then press Z again at the location you want them to move to/destroy. Soldiers can move up to 3 spaces either vertically or horizontally, but not both.
Destroyed Terrain is impassable, and can be used to decide where troops must go, but you can only destroy terrain that you own. Destroying terrain is how you make new pieces from the factory. To do so, select the factory, then select anywhere you own.
Also, due to time, Roads and Mountains are functionally identical to Grass. No change in how much you can move.
Ratings
| Coolness | 42% | 736 |
| Overall | 2.16 | 840 |
| Audio | 2.63 | 365 |
| Fun | 1.96 | 810 |
| Graphics | 2.04 | 817 |
| Humor | 1.60 | 722 |
| Innovation | 2.56 | 610 |
| Mood | 2.50 | 543 |
| Theme | 2.32 | 755 |
Congrats on finishing your first LD!
I missed two things, though: change the cursor's colour to match the colour of the player whose turn is active, and move it to a closer position to the new player instead of having to move it across the screen (or, better yet, have a key to move from unit to unit to make the turns much more dynamic).
I'm not much of an RTS gamer myself, but for a 48 hour game, this is great
Again, I really like the concept, but it's hard to get into it at this state. Still, it's a nice start and shows a lot of potential.
The game works perfectly fine on Linux if you just rename Theme.wav to theme.wav (lowercase T), change the backwards slashes (\) to forward slashes (/) in the manifest file and include the Linux natives in the zip file. (Tho you have to set java.library.path manually on the command line. I don't know if you need to do that on Windows as well.)