Nanofactory by JustinMullin
A little game about a poor proletarian nano-bot and his job at the nanofactory in the big city. Enjoy, and let me know what you think!
Mac users: Spacebar can be used as an analog to right-click to rotate pieces.
Mac users: Spacebar can be used as an analog to right-click to rotate pieces.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.93 | 34 |
| Audio | 3.56 | 62 |
| Fun | 3.77 | 36 |
| Graphics | 3.55 | 164 |
| Humor | 2.90 | 158 |
| Innovation | 3.50 | 168 |
| Mood | 3.76 | 31 |
| Theme | 3.27 | 304 |
My first time playing right after the tutorial broke. I only had some of the pieces I need (missed the glowing piece) but reopening the game fixed it.
Really fun game, though ;)
java -Djava.library.path=./ -jar Nanofactory.jar
Becomes real difficult after few levels
I love this kind of puzzle.
Were you by any chance inspired by Simon Tatham's "Net" game?
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/java/net.html
It's easily one of my favorite speed-puzzles. You should add a time-attack mode to this game. I'd be totally addicted.
Oh and just to echo a minor complaint: the graphics are great, but too dark to see properly without adjusting my monitor.
The only negative is the shadowy spot to select pieces which kinda obscures them.
The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games.
My only suggestion is getting rid of the bot altogether. It's nice that there's a character and we're not just a cursor on screen, but I don't think it adds much. Just embrace your game's puzzlefulness to the extreme!
Couple of notes: I thought the overtime problems (at least, 1-5) were too easy. I'd really love to see this fleshed out with a bit of extra goodies and made into a complete game! (I'd buy it!)